This is
a follow up to Old Weapons and Safe Houses. With the RPG Blog Carnival this month being about sequel blogs and revisiting old posts, we thought we would join in the fun!
We have
discussed adventurers having safe houses before, and this seems a must to any
party participating in urban adventures.
The other alternative (and we’re not trying to set-up a paper tiger
here) would be that the party is constantly walking around in their armor fully
armed.
But how? where?
Here are some of the ideas we have had:
Wilderness - Outside of town can
often be the best place to lie low. You
can hide loot there, maybe to avoid taxes, maybe to avoid walking in with it on
display. You can keep extra weapons and
food there in case you need to lie low for a week or two. An old abandoned mine seems like the absolute
best place. You should be able to
strongly secure the door, since the main entrance was intentionally dug. After that, you should have room for whatever
and safety. And few kids or animals
would be able to get past the secured door.
The biggest concern would likely be moisture seeping in somehow and possibly
ruining what you stored there. Plus, if
it had valuable material, it wouldn’t be abandoned, so it should be really
cheap. You might even risk putting your
own lock on someone else’s mine if you think they haven’t bothered to look at
it in years.
An old quarry - While these are
not as easy to say “there’s nothing valuable left there” they can still be
cheap. The shelter is whatever you want
it to be, though honestly, rarely better than an old shack. We wouldn’t suggest simply putting your stuff
in the old shack and hoping for the best, but instead get a little clever. Even burying it under the shack might be
enough, but we like the idea of having your supernaturally strong character(s)
pick up a huge boulder and hide whatever you want under that. An old strip mine would qualify more here
than under a “mine”.
In town - Picking an apartment to
use as a safe house is tough. If it is in
too bad a neighborhood, then you run the risk of thieves. If it is in too residential a neighborhood,
it runs the risk of standing out and having nosy neighbors gossip about
it. If it is a good neighborhood it
could be too expensive. We think the
busy neighborhoods are the best. A
smallish apartment on a busy street that mostly has stores and not homes,
especially if the building has several apartments. That way your safe house might go unnoticed
as simply an unrented apartment.
In town there should be some
manner of storage business. Think about
those storage spots we have in our modern world, though probably different from
that. You may not be able to stay in one
(or maybe you can), but stashing away weapons and healing potions and possibly
money could be a great boon to you when needed.
Business hours might turn out to be a problem, but that is a risk. In Rhum, there are many of these places -
most will store a trunk or chest for you relatively cheaply. Think of it like a safety deposit box only
bigger.
In town contacts can be
incredibly important too, but someone is going to have to give them enough
importance to have established them.
Family members, close friends, people you once rescued, these can all
hide a couple of characters for a short time and certainly hide a trunk of
stuff for them. But remember, as great
as these means of hiding out are, these same people can turn out to be hostages
or victims. That’s great mission starter
stuff!
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