What do your players /player
characters do with their old weapons?
Many times my guys turn them back to the enchanters to get a few silvers
back in their pockets. But if you’re
playing a high risk campaign where actions have consequences, sooner or later
the PCs should find themselves under attack in their home city. What do you do when the local police are
staking out your home? If you cut your
way through them, you are vilified - for good reasons. What would you do if you returned home from
an adventure only to find your home city was under siege? Sure, you have most of your gear with you now
because you were out adventuring, but how do you take care of the logistics? (food, water, shelter)
There may be (probably should be)
times when the PCs are separated from their homes. If done properly, maybe even separated from
their main weaponry. What do they do
then? Well, established adventurers
would go to their safe house and grab their backups. But what if you don’t have an established
safe house? and what do you stock it
with if you are establishing one?
I think whatever the last set of
weaponry you had makes the perfect stock for a safe house. Establish some type of apartment or something
and place the last set of weapons inside.
OK, don’t just place them inside; they do need to be hidden in some
manner. You’d hate for common thugs to
rob your safe house and come out adventurers.
But now - if you’re out to the taverns (of course without your armor and
weaponry), and you’re being followed, you slip into your safe house, gear up
and confront the morons who thought you were an easy target. Take the time to go back to your fortress (or
whatever) and you’ll find yourself ambushed along the way.
But why? Well, establishing a safe house helps the
players learn more about the city. It
helps them work to develop their own back story. It forces them to consider what’s important -
What are they going to need in an emergency?
It also serves to drain some of their money. It takes some cash to buy a safe haven and a
little more to maintain it - but that’s OK.
This might even lead to some short adventures - what if drifters start
to live there? What if thieves were to
steal the supplies? The more you and
your players know about your world, the more fun it is to keep exploring.
This is the first post for the Small Bites project The Mercenary Vators of Myork edition.
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