When
you play RPGs as much as I do, you tend to lean in one direction most
often. I try to play all sorts of
characters, but when I play a game long enough, I do have a style of play I
prefer. Admittedly I mean when I play a
game that doesn’t restrict role-playing by forcing you into taking some “class”. Classes really are intended to just make the
game easier for casual players who don’t like to put too much thought into
their characters, so not for me.
So
what is it? I love to play Treasure
Hunters. What’s a treasure hunter? It’s a style of Rogue Mechanic. The 100 Character Histories book describes
them like this:
Rogue who specializes in the use
of tools to accomplish his tasks. When
in combat, they tend towards archery.
Let me tell you about treasure
hunters. They tend to annoy most party
members because they think you should look into a room before you enter. They think you should check for traps before
you simply open the chest. They try to
sneak, but at times, this is difficult from all the various “tools” they are
carrying. But it’s these tools that make
treasure hunters so much fun - for me.
To me, a treasure hunter is the
real adventurer. They spend their off
hours in libraries, searching for clues about where ancient treasures are, then
they lead their parties out into the wild in order to find these. They are the nicest “thieves” you are ever
going to find. They need to be able to
pick locks and defeat traps, but they aren’t out picking pockets. They tend to be smarter and less brutish, so
they rely on missile weapons more than melee, though they do still backstab
when necessary. If the rules allow it, I
prefer to use knockout blows or hamstring more than just killing the guy,
because questioning people leads to clues and clues lead to treasure.
But my fun comes in with the
toys. Start with caltrops in case
someone tries to follow you. You see
treasure hunters know how to retreat in order to turn around and pepper their
pursuers with arrows right when they wander into a mine field. It’s the mine fields that make treasure
hunting so much fun. Early on it’s
caltrops, but later it becomes alchemical mines, bear traps, mini-catapults,
and other treats; anything that will make the enemy’s life really crappy. Nothing better than having some jerk think
he’s getting the better of you, only to have him soil his pants when he turns
the corner. These toys are fun in an
offensive style too.
Anything else? Well, treasure hunters tend to loot
everything and everyone. It’s not that
they’re greedy; they really are just curious about what’s there. You never know when you’re going to find a
key in some guy’s pocket that’s going let you into the secret treasure
vault. OK, they’re a little obsessive
compulsive, but that’s part of the fun too.
I hope you see the fun of these
characters. They’re rogues; they’re
researchers. They keep the party safe,
even when the party doesn’t know they are being kept safe. They also drive the missions by finding out
where the best stuff has been lost for centuries. Anyone can wield a big sword. Treasure hunters are smarter than that. Think Indiana Jones with James Bond’s toys -
that’s how I see the treasure hunter.
Last point: When you’re smaller, there is nothing more
thrilling than running away from someone, racing up (or down) the stairs and
hopping over that trip line you put there.
The jackass nears the top of the stairs, only to get tangled up and then
go rolling down the stairs. If that
didn’t finish him off, this is the perfect time to shoot him full of arrows
while he’s down and certainly not getting his shield in the way. The only character art of mine in the LQ book is “Penthor the Kick”, half elf rogue so named because he would hide at the top
of stairs and kick people as they came to the top. Falling down two flights of stairs is more
damage than he could have pulled off with his dagger!
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