A sane GM would ask why I spend so much time figuring out
things like cuisine, clothing fashions, and art. The quick answer is simple: Because this is high fantasy.
This is high fantasy.
There are orcs, elves, dwarves and far crazier creatures like centaurs,
vampires, and minotaurs, not to mention dragons and giants. Are orcs humans with green skin? Are elves humans with pointy ears? Are dwarves short humans with beards? If so, what is the point of even having
them? If this is high fantasy, then the subtle
differences between a human and an elf will have to have an impact on their
culture and their lifestyles.
Let me take the easiest first: animal locations. I expect that took you off guard, but I think
it has the biggest impact on everything.
There were no horses on the continent that the titans (and giants, and
humans, and halflings) came from. So
there were no cavalry units in the days where the titans ruled. That makes sense, because there aren’t any
giant or titan sized horses on my world.
Horses (all equines) come from Hughijen.
Once humans moved to Hughijen, they started domesticating horses and
pretty quickly formed cavalry units.
Actually they started with horse riding explorers because they needed to
cover ground quickly, but an explorer with a bow is a soldier, or an
adventurer.
So horses from Hughijen, antelope from Drentae, and deer
from Koaluckssie. Ignoring the
domestication of the horses, these are relatively similar animals - large
herbivores that act as prey animals for large carnivores or packs of
carnivores. But the elves came from
Koaluckssie (that is a hugely long story and greatly debated). So did they domesticate deer and use them as
steeds? Yes, they did. Steeds rarely, but beasts of burden more
commonly. But the elves don’t plow
fields, so the idea of a beast of burden should probably only be seen as a pack
animal and not as a vehicle engine.
This becomes important in that all of the horses on Drentae
were imported at some point. Sure, there
are wild horses there, but they are like the American mustangs - descended from
domesticated horses that escaped. There
were thousands of years in which this could have happened, not just the several
hundred Earth had, so it is entirely plausible.
But the dominant prey animal on Drentae is the antelope. So when the Barons of the Council of Baronies
go hunting, they are going out after antelope, not deer.
Does it matter? Well,
let me get into the whole ‘they are all different’ thing again. The elves actually imported deer so they
would have something to use as pack animals and to hunt. So an elven adventurer will most likely have
venison pemmican as the meat of his rations.
A Velesan from Parnania (where they breed hogs) would have pork sausage
or salt pork. From the Council? beef jerky.
From Scaret or Brinston? those
are sea ports, so expect to have salted fish.
Does it matter? Maybe not, but
there is a difference between humans and elves, and between different humans.
What else? Well, the
Lats live farther south and have trouble growing “bread wheat”. So they grow “pasta wheat”. So while a Rhoric will likely have hard tack
in his rations bag, a Lat is going to have dried pasta. Meanwhile, the dwarves have trouble growing
any grains, and most of theirs are imported (traded for metal goods). Because of this, their government basically
mills and blends the various grains together to form a more uniform “meal”
(because they are communist and believe in that sort of uniformity). Meanwhile, the Bortens are growing corn and
having cornmeal mush for their morning meal.
They make too much so that when lunch rolls around, they shape the
leftovers into patties and fry them up.
Does it matter? Again
- they are different. The cultures are
different. If you come from Traigar, you
probably drink mead. If you’re Rhoric,
you drink beer. Lat = red wine; Marilick
= white wine. but how does this affect
the games?
Here are some ways this all affects the games: The Rhorics love cinnamon, but it doesn’t
grow anywhere near them. So caravans
transport the cinnamon from Caratok to Rhum and Snobist (and Rock Cove). Now you have an idea of what might be on a
caravan. Silks come from the Quassim
Islands and Dalavar. Now you know what
might be on the ships crossing the oceans.
Knowing imports and exports often helps GMs design guard quests.
An antler handled knife made in Forsbury will be from an
antelope, while in Slyvania it would be from a deer. This changes the look and feel of the weapons
and tools. Further, steel has become
scarce in the southern central region, so Bortens from Scaret have turned to
using bronze weapons in many cases. The
elves don’t typically do metal crafting, so they are using various
alternatives, including flint tipped arrows and ironwood (semi-magical tress
with the strength and durability of iron or low grade steel) maces.
This same lack of steel production in some areas leads to
trade (again with the caravans and ships), but it also makes getting massive
steel armors very rare in towns like Garnock and Scaret. So their militaries are being outfitted in
old armors that have been “repaired” or recycled or in leathers. But since leather is not as good as steel,
they are boiling the leathers and looking for alternatives, like dragon
hides. The orcs have no looms to speak
of, so they are fully into wearing hides and leathers whether for war or normal
use. They also have the dragon hides and
in some cases are trading them to Garnock.
Are we getting a little closer to the things you care about now?
The best emeralds in the world come from the jungles in the
south, but they’re incredibly treacherous and there is no organized trade. Sounds like a good mission for adventurers,
huh? But the elves do mine emeralds,
lower quality emeralds. Would the elves
take action against someone trying to establish a trade in higher quality
emeralds? That would make for some good
adventuring ideas!
There is a cartel out of Forsbury that is bringing in
wagonloads of ivory from the north.
Mastodons in the far north and elephants in the far south. Elephant ivory is better (whiter - and that’s
not racist), but rarer. Will someone try
to compete with her? And what trouble
will they run into that far south?
The Gold Mountains no longer contain gold, but they do still
have silver mines. So most of the gold
was mined by the dwarves and transported to their current location in the
north, while the orcs are mining silver in the south. So you’re not going to find orc chieftains
decked out with gold chains or other gold jewelry unless they found some sort
of dwarven cache left behind. So if you
find an orc with lots of gold chains, does that lead to a much bigger
exploration mission to figure out where he got it from?
The point is this:
There should be a difference between the cultures of tropical and
temperate peoples. There should be a
difference between dwarves and elves and humans, and not just a couple of
tweaks to what their attributes are.
These differences will not only serve to make the different races and ethnicities
more fun to learn about, but will help the GM drive new missions and develop
characters, their gear, and their loot.
If characters, gear and loot aren’t important to your game, then you and
I are playing very different games.
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