In
the Barony of Bortofield, they grow sunflowers for the oil, and daisies for
decoration. Because of this, they see
flowers as a central circle surrounded by straight petals. So every piece of jewelry or embroidery that
represents flowers in Bortofield, looks like this. No roses, no tulips, just sunflowers and
daisies.
So
why do you care? Because every piece of
jewelry representing a flower in Bortofield looks like a daisy. Your players like jewelry, right? They loot it and sell it. Maybe you don’t care what jewelry they find
and simply say, “jewelry worth 1,000 coins”.
Let’s
come at it from a different tactic: In
Garnock, pick pockets are so common that people don’t have pockets. Instead, they have a coin purse that they
wear inside the front of their shirts on a chain around their necks. In Scaret, they have a fur pouch that they
wear from their belt in front of the ... well ... in the front (like a sporran). In Brinston, they wear vests and great coats,
both with pockets. If one of your player
characters is a pick pocket, knowing how the people wear their money is going
to be important.
Let’s
keep going: In Helatia, the stone buildings
are plastered in a white plaster in order to make them look bright and smooth. It also makes it nearly impossible to climb
them. In Scaret, nearly all the cloaks
are made of wool. Drying wool can be
quite difficult, and many inns and even homes have a “closet” that runs behind
the fireplace where the cloaks can be hung in a warm, dry place to help the
wool dry for the next outing. So the
coat closet isn’t next to the front door, but instead across the room. In Myork, they have recently switched the
fashion of dress from wearing similar colors (green, emerald, grass, etc.) to
wearing the exact color. Exact colors
are actually pretty difficult to do - consistent coloration in fantasy era dyes
and all. This makes outfits more
expensive than they would be in other cultures.
Does
this stuff matter? Yes, both in the
role-playing aspects of the game and even in the actual game impacts
themselves. Too often the GM needs to
know some of these things, but because their worlds are not yet fully
developed, they don’t know them. Getting
back to the treasure and loot scenarios - do you even know which stones come
from which parts of your world? Poor
emeralds are found in the Slyvanian Forest, but they value the darkest
emeralds, so they ship in the better emeralds from outside their forests. That matters.
It helps a GM plan out the loot on caravans. It can even help plan out missions.
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