There
are numerous religions in the world that seem to believe things that most of
the rest of us don’t. The one that I’m
thinking about right now is that there are certain religions that feel that
talking animals are a depiction of magic, and all magic is the work of the
devil, and thus evil. I’m not here to
disrespect the moral beliefs of anyone, but instead to consider how these
things would be seen in a fantasy world.
Let’s
think about this for a bit. Many modern
film watchers see no problem watching Disney movies whether there are talking
animals in them or not. But how would
people in a fantasy world see it? Well,
first off, they actually see magic. That
makes things a bit more real. We really
don’t have to worry about a rabbit and a deer carrying on a conversation.
One
thought that occurred to me is that these people have to legitimately worry
about lycanthropes. The use of an
anthropomorphic wolf in a play would likely be terrifying to these people who
would be concerned that it was a werewolf.
Completely unlike Aesop’s Fables and Disney movies, these would not be
cute and clever animals, but instead dangerous monsters. They can still be used as villains in plays
and operas, but they would be seen as evil or even demonic.
But
that is the other side of it - the concept of demons. In most fantasy games, the players fight
demons, so demons are real. Many demons
have animal or animalistic aspects, such as humanoid swine, etc. Sometimes they are more chimeric - having
aspects of multiple animals jumbled together.
We all know demons are evil, so are man-beasts also? While many urban folk would likely be
somewhat comfortable with the idea of centaurs, are they just as comfortable
with minotaurs? satyrs? tumataurs? (tumataurs are like centaurs, but
instead of man and horse, they are man and lion) People, at least in mobs, are uncomfortable
with things that are different. These
different races with different cultures would have to be scary or at least off-putting
to most folks.
So,
what to do? On my world of Fletnern
there are very few “cursed” items, so talking objects are not as spooky to the
commoners as talking animals are. So
instead of a wizard in a play having a talking owl to help guide him, the wizard
character might have a talking book. Or
the young knight would have a singing sword instead of a steed that carried on conversations. These are often easier to depict in plays, as
the voice actor can hide in the wings, while and actual object can be dangled
via thin strings.
But
how does this play in actual games (and combat)? While it is not going to change the amount of
damage done, I think it should impact the role-playing aspects on adventures. If one of the characters (PC or NPC) is a
minotaur, the other characters might automatically view him as evil and refuse
to surrender to him. How far would it
go? Some religions might see many “humanoids”
as evil beasts. I’m thinking about Legend Quest’s lurians - humans with swan wings.
While we might think “angel”, would some sects might see “man-beast =
demon” and want to kill it in some horrific fashion in order to make sure it
stayed dead. I love paladins, but we do
have a tendency to think in extremes, even more so when people try to tell us
we’re wrong. I think in a true
role-playing game, such things should have an real place!
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