A
couple of comments and emails from all you folks have pushed me to put out my
reading list. Lots of folks will tell
you their list of great books to read or shows to watch, but I’m going to tell
you why I think they’re good and what you can learn from them.
Tarzan
- Originally published as a serial, Burroughs can teach you both how to handle
small scale (limited people) action as well as pacing and how cliff hangers can
really bring the drama to your game.
Allan
Quatermain - For those of you not familiar, this is the hero of King Solomon’s
Mines. H. Rider Haggard penned about two
dozen novels about the character that too many of you only known from Sean
Connery’s portrayal in League of Extraordinary Gentlemen. The actual stories are a fountain of
knowledge about how to put action and adventure into a story without needing to
result to combat. Oh, there’s a ton of
fighting action as well, but the best of it is in the man against nature
aspects. And just in case you think
Haggard made it all up, understand that he was friends with Fred Burnham. If you haven’t heard of Fred Burnham, you may
want to learn about the real man in addition to the fictional one. On a truly crazy note - Quatermain often had
to go on side quests in order to accomplish his tasks or get helop along the
way, and they made sense!
John
Carter - Another of Edgar Rice Burroughs’ heroes. Forget the movie. Probably good advice with any of these. The plots are actually far too formulaic for
me, but here Burroughs really shows you how to develop a world that isn’t
“normal”. Looking at the various races
of Martians and the creatures of the world, this man was truly gifted. These entirely crazy creatures actually seem
to make sense in the world he created.
You won’t find a better inventor of crazy worlds.
HP
Lovecraft - Following up on crazy worlds!
HPL wove a world of crazy that was our own. HPL never felt that he really had to follow
the rules. First off, I read HPL on a
crowded train at 8:00 in the morning (full sunshine), and it still scared the
crap out of me! I think he really builds
the basis for how I try to look at gods and other super powers in games. They don’t have to follow some set of
rules. The worst thing I ever saw was
when some jackass started assigning hit points to Cthulhu. One of the few game designers I admire once said
while he and I were on a panel discussion together that he was jealous of the
novelist also on the panel, because he didn’t have to follow the game rules,
like we game designers did. He could
have things happen “behind the curtain” that people wouldn’t know the mechanics
of - Lovecraft will teach you that too.
Arabian
Nights - I have been reading a Richard Burton translation. Honestly, my son had to switch to a different
translation/version because of the constant discussions of black slaves having
sex with the wives of the Arabs. In any
case, you get a completely different culture than most of us are used to in our
fantasy. This isn’t your father’s Sinbad
movie. You get an enormous number of
ideas on missions, as most of the stories were about people who found
themselves in strange circumstances, sometimes due to magic, sometimes just due
to freakiness. But you also get a lot of
cultural references, reminders of what the feasts looked like, weddings,
caravans. Honestly, to me this is just a
brand new point of view that just brings a wealth of ideas to build on.
Watch
List:
Burn
Notice - If you’re looking for advice on new missions, the ways that
adventurers might actually live/survive, and that type of thing, I think Burn
Notice is the only hope. I’m prepping
another post about this, but very quickly, if you think about TV especially,
there are no shows where the heroes simply fight their way through the bad
guys, unless you count pro-wrestling.
Everything else is investigative.
Assuming you want something a little more violent, Burn Notice has some
good ideas. Also - looking only at the
first three or four seasons, they do a really good job of running different
missions every week while still having a strong arc behind the scenes.
Hawaii
5-0 - If there is another TV show that can work, Hawaii 5-0 sort of works
because (as I have complained about before) they are constantly shooting each
other and doing incredibly high risk / non-law enforcement things. I mean, they had a pirate treasure episode -
that’s got to be worth something!
Castles
- The book and the TV show/cartoon by David Macaulay. I first saw this as a kid, and it has stuck
with me ever since. Not only do you get
a decent understanding, or at least an introduction to one, of feudal culture,
but they explain the hows and whys of building a castle. What was the reason for the wall, the murder
holes, the portcullis, etc.
Medieval
Lives (with Terry Jones) and Worst Jobs (with Tony Robinson) - These aren’t
going to help you figure out battles or missions or magic, but if you’re
building your cities and your world, these will remind you of a whole bunch of
things you forgot (or never knew). I
have to admit, I find these incredibly entertaining.
I
could give you a huge list of other books and probably some anime, but I think
keeping this short actually helps make it of value. Give these a go. They’re nearly all gems that you should have
already known about.