Saturday, December 7, 2013

The Alchemist's Lab

Board Enterprises has published and released a new product - The Alchemist's Lab - A Guide to Magical Manufacturers In most game worlds, the alchemists sit in their dungeon laboratories and craft potions of all manners, sinister and benign. Typically, if they are in a major city, they are churning out healing potions for the adventurers. The same can be said of the enchanters, slaving away making magical swords and armor. But what do they do for themselves? Making magic is a difficult task, yet these brilliant researchers never seem to take the time to invent things that will directly help them. Even if all their doing is finding better ways to make the magical swords, they really need to spend a little time enhancing their labs. This book does that. Here you will find dozens of products and techniques that can be used to make making magic easier. For player character alchemists, this book is required reading. For GMs, it can be a wonderful source of background color, loot, and/or explanations for why you do or don’t allow the sale of magical items in your world. This book is written in a generic format, so that the items can be used in the widest range of magical role-playing games. This supplement contains: 51 pages of content. Artwork is kept to a minimum to deliver more to you the reader. over 250 different items in the price list - from the mundane to the highly magical All that for less than $4 The Alchemist's Lab on e23 The Alchemist's Lab on RPG Now

1 comment:

  1. Maybe my strategy was bad, but I kept the more mundane stuff upfront so it would show in the freebie pages, rather than give away the best stuff for free.
    Thrilled that it sparked cool ideas in you! I have given over to my unintended results - Fletnern is a high fantasy world, there is a ton o magic in it. The Alchemist's Lab is the first blatant sign of that.

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