In proof of our issues in
engaging you folks and getting you to let us know what you’re looking for, our
survey showed some minimal participation.
So we’re going to link it again <click here>. Let us know what
you’re looking for. We’re wrapping up
the freebie example so very soon you’ll have something to see and read to show
you that there will be value here!
Friday, December 2, 2016
Monday, November 28, 2016
What’s Next for Board Enterprises?
Some of you have been
catching the hints (not very subtle) that we are gearing up to try a crowd
funding type project. Now, I’m not young
or hip enough to be using all the right words, but what we’re looking at is a
Patreon project with a monthly “subscription”.
So what would your monthly subscription get you?
First, you would be
supporting our efforts here, with the blog, the Fletnern wiki, and with the
official projects. The more support we
get, the more content we can generate, and there is a formula to how many posts
will be coming out. So this is the “you
folks are great!” portion.
Second, you will be
getting what has been described by others as a monthly “e-zine”. I never looked at it that way, but it is a
collection of articles and columns, typically about a related title. This is much more than a bunch of blog posts,
but those will be there too. This will
be campaign starter kits (though less detailed than our soon to debut Necromancers
Coup), optional rules, new monsters, new magic items, new uses for magic items,
details on how to min/max your games and characters, etc. As I look at it from a distance, I guess it
is like an e-zine.
Third, for every dollar
you contribute to supporting our efforts, we will put a dollar in your Board
Bucks account. (Open and willing to
changing that name if someone can come up with something better!) This means that in addition to supporting the
cause and getting the e-zine, you will be able to trade your Board Bucks for
any product we have on the market. I
really think this is a two-for-one sale where you are sort of paying for the
e-zine and getting free product as well.
Anything else? Well, yeah.
The main reason we’re even doing this is to get ourselves closer to the
customers. We’re going to have polls and
votes and customer feed-back things going on in hopes of getting you folks out
there to tell us what content you’re looking for. The point is to aim the new content directly
at what you folks want. We’ve been
having trouble connecting with you, and we’re hoping this will allow us to
bridge that gap.
More? Sure - As part of bridging that gap, we’re
hoping that we can establish and maintain an ongoing conversation with you
folks. Curious about game design? We’d love to tell you what we know. Stuck on a world building issue? We’d love to give some advice, but even more
than that, we’re hoping we can foster a community where you’re helping each
other and we’re sort of guiding along the way.
Not that we won’t help, but multiple heads are better than one. (I really feel I need a picture of the hydra
here!)
Please stay tuned to this
blog as this is where we will be releasing the details. Better yet, subscribe to the blog, because
we’re trying to figure out what discounts or bonuses we can give to the blog
subscribers.
Want to start helping now? Follow this link and take our first survey. We’re new to this survey format,
so please forgive the overly basic nature of it, but give us some feedback on
what you’re looking for. We’re hoping to
get going pretty early in 2017, so we’re hoping to get your feedback ASAP!
And thank you!
Labels:
Fletnern,
Legend Quest,
News,
Other Systems; News
Sunday, November 27, 2016
Is it (Fantasy) Sunday yet?
Never
discuss politics or religion. That’s the
social norm, right? That warning needs
to be considered here too. We’re going
to talk about religion - fantasy religion, but still religion. So we’re all warned.
I’ve
discussed before that living in the USA in the twenty-first century, I don’t
fully know how to role-play characters who live in a world where there are many
gods and they are all real. I’m not
suggesting that there is no God in the modern world! But there are not multiple pantheons of gods
who are directly and intentionally making their presences known.
So
what would it be like to live in a world where there were gods and the magic of
the gods could be channeled / is channeled on a regular basis? What would it be like to go to church and
have your services to the god of life, knowing that the next cathedral over
people were worshipping the goddess of the sea, and down the block the god of
magic. The only way I can think of it,
is to sort of compare it to the various Protestant faiths. At least in the modern world, Methodists
don’t attack Lutherans. For the most
part, they respect that the other guys are not stupid or foolish for their
beliefs. They might think their rites
and understandings are better than the next group, but they aren’t
enemies.
But
that’s a bad analogy. Think about how
religion affects everyday life. We have
Saturday and Sunday off because of religion.
We call the morning meal breakfast because of religion. The main reason they invented publishing was
to print religious books. The publishing
of lies about the Roman Catholic Church became one of the biggest industries in
Protestant Netherlands (while controlled by Catholic Spain). That’s where all the BS you think you know
about the Spanish Inquisition comes from.
Clearly, religion is a major force in the world.
But
how different is it? I don’t pretend to
understand the Asian religions, but they don’t operate as the Judeo-Christian
or Muslim religions do, and yet we don’t seem to have a problem in our
cosmopolitan cultures (not with the Asian religions at least). So would it be all that different?
This
topic probably deserves its own graduate studies paper, so let’s focus on only
one aspect and see what you think.
Services: how people go to church
to worship. In Fletnern, the day is only
21 hours long and most work shifts are 8-10 hours, so there really isn’t a lot
of time to spare. I don’t believe that
farmers (the vast majority of the population) could stop into a church every
morning for services, but at the same time, certain types of farmers cannot
take a day off either - I’m thinking mainly of shepherds and dairy farmers who
need to care for their animals every single day. Wheat farmers may be able to take a day off
once a week for religious observation, but would they? Keep holy the Sabbath is a Judeo-Christian
idea, right?
Well,
lacking a better model, here is what I have done in many of my smaller
towns. If the town is smaller, but still
able to support a church ...
Sideline
for math: assume that the people “tithe”
5% - then you would need 20 families to support a “priest”. Assume that the priest needs to maintain his
home and the church, and you can assume that at 25-30 families you can have a
church in a community. I typically assume
8 people to a family - mom, dad, and six kids.
So a small church should be available in any community of 200-250+. Each family needs a farm of some 30ish acres,
so that’s 900 acres. Call that 1.4
square miles, which takes up a circle about four thirds (1.33) of a mile
across. Meaning no one is walking more
than 2/3s of a mile to get to a centrally located church. Absolutely believable to me. All of this type of stuff comes from Urban Developments, if you’re looking for that.
back
to a smaller town with a church ... A small town like this will only have one
church, and everyone will have been raised in the same religion. No variances here. They will all celebrate the same religious
holidays and service days. So once a
week (once every ten days in Fletnern), they will take the day “off” to
celebrate. But this has to be much more
than just go to church in the morning and have a roast chicken for dinner. On the holy day, the community comes together
for religious services. Any peddlers or
other merchants in the area will know which day is church day in the various
towns, and will show up at the church to sell their wares. The church would have to be on the main road,
because it is the only place in “town” that everybody goes to. So we wind up with morning services and a
market of sorts. Depending on the culture,
some join together for “lunch” or return to the family home.
So
how does this filter back into the cities?
Pretty similar, except that now there are religious services going on
every day. On the day your religion
celebrates, you take the day off of work and attend services. The markets circle around to the various
churches on the right days, so if it’s Braday and you want fresh produce, you
go to the church of Braken (whether you are a church member or not). Businesses run by a single family will close
for that one day, and their customers will be expecting it. Businesses with
multiple employees would schedule folks to handle things while the others are
out. So without an overwhelmingly
powerful religion in the area, business will run every day, even though some
might close here or there.
This
makes sense to me. I grew up in a time
(not that long ago) when businesses were closed on Sunday (and
Thanksgiving). Many restaurants that
were not closed on Sundays (due to their reliance on church goers going out to
eat) would be closed on Monday for the family to rest. I’ve been running this model for a few years
now and it does seem to be working. But
then again, think about how much effort I put into figuring out this one tiny
aspect of a fantasy religion and culture.
I have a long way to go!
Sunday, November 20, 2016
The Science of Magic
I need some help from all
you science nerds out there. (and I use
the term nerd with love and endearment!)
I’ve been trying to toy with alchemy, trying to make it more
understandable (at least to me). I
thought if I could figure out some rules about it, that it might start to drive
some missions and backstories. So here’s
what I’m starting with:
Humans breathe in oxygen
and breathe out carbon dioxide. For lack
of a better term - plants breathe in carbon dioxide and breathe out
oxygen. The two systems work together in
a symbiotic relationship. (Please don’t
get too technical if I’m using some of these terms incorrectly.)
So the same should be true
in alchemy. There must be offsetting
reactions out there. Case in point -
dragons breathe out fire. So shouldn’t
there be something that “creates” air, water or earth? But before I figure that out, I do have to
figure out dragon fire breath.
At first I assumed that dragon
breath was some manner of “normal” fire - carbon combines with oxygen to create
carbon dioxide and heat. I’ve been
around a lot of campfires, and trying to figure out how much carbon a dragon
would need to consume in order to get that kind of fire delivered, and it doesn’t
seem reasonable. (and dragons can’t fly,
but it’s fantasy, but let’s keep going anyway)
So I thought - instead of
just saying it’s magic, why not say it’s alchemy. Still magic, but now we’re getting into the
nitty gritty. OK, if it is magic, what
is it? I’m going to speculate that it’s
a nuclear reaction. The dragon consumes
and stores some manner of heavy metal.
Because the dragon is not sorting the different isotopes, the best fuel
heavy metals are not as dense as you would find in a modern weapon (which I
believe should be 85%+ of the radioactive stuff). So what I’m saying is that the dragon
subconsciously uses alchemy to cause a nuclear reaction within it. Instead of several kg of fissionable
material, it has maybe several grams of the metal and (I think I read maybe 3%
of uranium is the fission fuel kind) only some much smaller subset is
fuel. So when a dragon breathes the
E=mC2 equation produce a lot of energy, but nothing on the scale of a nuclear
warhead.
OK - So here’s here I
need your help: Let’s assume that if the
dragon can naturally create a nuclear reaction through alchemy, that the
dragon’s body can withstand the effects (because I give dragon hide natural
resistances to fire). But does this make
sense? Could a small nuclear reaction
within the dragon be focused and projected out via the mouth in what most
humans would believe to be fire?
Assuming you completely
shoot holes in my theory, what do you think it is? The idea that there is a small portal in
their throat that opens its way to some elemental source of fire doesn’t work
for me - that’s not a reasonable magical use in my mind (just as I despise the
concept of a portal to another dimension behind the eyes of the world’s
greatest superhero).
Sunday, November 13, 2016
(Prior) Ordinary Life in RPG
So I’m still thinking
about this month’s Blog Carnival topic of Ordinary Life in RPG, and for
some reason I started thinking about the character’s prior ordinary life aka
character history aka back story aka how did the PC get here.
At the risk of again seeming
like this is only an ad for our stuff, I want to draw a contrast. 100 Character Histories is great for
either getting the spark of an idea or just grabbing a back story and running
off to adventure. Sure, it can be the
beginning of something far greater, but it is more typically used for something
quick but still not completely artificial. Speed Character Creation on the other hand builds your character
history while it is building your character.
Making choices about where you lived and how you received your training
not only build the history, but they tell you what side skills you would have
developed because of that.
But in my game world
(Fletnern), it goes far deeper than that.
There are two character history things I like to use to build
characters. By “build characters”, I
mean give them potential role-playing and even mission inspiring plot
points. The first is in determining
where they came from I assign or work with the player on what their rations
are. I know this seems odd, but I have
developed the cuisines for most of the regions in my world. If you’re newly arrived in Rhum from
Forsbury, your rations are going to be beef based, because beef is nearly all
they eat in Forsbury. If you’ve just
arrived in Brinston from Scaret, it’s salted fish. While these seem inconsequential, once a
player knows what his character’s native cuisine is, he will tend to lean that
direction. We’ve all had PCs show up at
a non-descript tavern on an adventure, and when asked what they want to order,
they either order what the player prefers or what’s cheapest. But when they know their “back story cuisine”
they tend to order that. They actually
think, “What would my character do here?” and act on it. For those players who are not strong role-players,
it is an easy start!
The other one is to try
and get them involved in some sort of rivalry.
Honestly I think I only have four cities where these rivalries are
actually developed. In Brinston, it is
typically based on what university you went to.
In Rhum, it is your guild. In
Forsbury, it is the merchant cartel you or your parents worked for. In Garnock, it is which military troop ran
your section of the city-state. These
rivalries give the characters something to talk about when they are
role-playing. Typically they also give
the characters something to argue about in bars - argue, not fight to the
death. Showing the players that there
can be conflict without bloodshed is an important part of my campaign world.
While this may not seem
too much like “ordinary life”, there isn’t a lot of ordinary life that most
parties role-play. Adding some true
role-playing in, even just a little bit, really helps the campaign world seem
more real and gets the players more invested in their characters. Invested players keep coming back week after
week, which is really all a GM can hope for.
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