Anyone checking deeper into the Council of Barons on Fletnern will start to see that the “standing armies” of these baronies are listed at incredibly low numbers. Forsbury is listed as having 300 and this is considered the largest standing army in the Council. So if Baron Forsbury wants to invade his neighbor, does this mean that he either travels with less than 300 guys or brings a militia? Not necessarily.
So where do the rest of his troops come from? Well, Baron Forsbury is an unusual case. He is a Cattle Baron and as such has vast herds roaming his lands. Those herds are controlled by cowboys, all of whom have been trained for battle. Now they are considered light cavalry or even raiders in a military sense. These are not knights mounted on horses! But they are some of the most skilled horsemen and not too bad with their crossbows.
For the more “normal” noblemen, here are some thoughts: Most small towns are going to have sheriffs and deputies. These are trained military men, but they are not part of the “army”. Similar comments could be made about the tax collectors, the jailors, the forest wardens, even the dog trainers and hunt master. Almost every able bodied man who is employed at the castle is likely trained at least to some degree in the ways of war. This may not be true for the cooks and butlers, but it might be.
The issue is that few lands can afford to have standing armies of great size where all the soldiers do is stand post. They have to be doing something that actively needs to be done. Now you might think we’re splitting hairs. Is the soldier standing post at the border and helping the tax collector part of the army? Not always. He might be a tax collector, a customs agent, a policeman, or any number of other jobs. When a modern army goes off to war, the border agents stay on the borders, but when one of my fantasy militaries marches, the border agents, tax collectors, and bailiffs suit up and march right along.
So what do I suggest you do? First, figure out what the army is expected to do. Are they the police as well? Do they guard the royals and the walls? Is the smith maintaining the weapons part of the army? Is he expected to fight in the field or just travel with them to maintain equipment? Why? because if you don’t know what is expected of them, then you don’t know what is expected of their leaders. If the General is in charge of only the standing forces, he may need to use politics to get the proper equipment instead of simply ordering his logistics unit to order or manufacture it. Does it matter? Yeah - Generals who worry only about training troops to fight are completely different types of leaders then if they need to manage the cooks and cobblers too.
I know - If you’re playing a game where the “fighter” becomes a lord simply because he passed some threshold of experience and his army shows up out of nowhere, you may not care about things like leadership, tactics, or logistics. You don’t care that the “lord” is a complete moron who can’t even write his own name, as long as his strength attribute modifiers grant him extra damage. But the rest of us understand that there are different types of leaders. Some can manage the day-to-day business of an army, and some cannot. Knowing how to get an army into the field and properly fed is vastly more important than whether they have super strength, but I guess that’s lost on some of the gold farmers out there.
Thursday, December 25, 2014
Sunday, December 21, 2014
Traitors - What do they do?
I was getting too long in my last post Traitors - Who are they? so I broke this part out.
OK, so now that we know we have all these traitors running around, what do we do with them? What are they doing? I like my traitors to be the slimy, silent type. The kind of guys that you know they don’t like you (assuming you are the king), but you would never think would go so far as to rebel. These are the long planners, the guys who bide their time, waiting for the right opportunity. These guys are the real threat because they will know things that will help them, especially things that may indicate to them when the time is ripe and the king is weakened.
I know there are the “in your face” kind of traitors too. Guys who run around doing things that ought to get them killed or at least arrested, but they seem to get away with them. These guys must have some manner of trump card in order to pull this off. Sometimes it’s an easy one - They are bandits, and the king cannot find them (the Robin Hood style). Sometimes it’s more like what we see in the world today - China actively hacks USA secrets, mining governmental and corporate targets for industrial secrets and yet the USA cannot move against them because they hold all our debt and the economic impacts would be devastating. The USA is not the first country foolish enough to owe enormous debts to another country - This stuff happened in the Middle Ages too! My last thought on how they get to flaunt the rule of law is that either the king is too weak or there are hostages involved. Both of these lead nicely into missions for adventurers, don’t they!
But what do traitors do? They try to weaken the current government. How? Typically it is one of the two extremes: they either try to take away the government’s biggest strength or they try to exploit its biggest weakness. Often the military is its biggest strength. How do you weaken that? Get them involved in a war with a powerful enemy. Poison the food - even if it is dysentery or something likely to not be lethal, a sick army cannot fight. Weaken their weapons in some fashion. Burning all the catapults could be enough to put an army at an extreme disadvantage and would be the perfect mission for a traitorous spy (or and adventuring party).
The truth is, there are so many things that traitors can do to weaken a government, that I cannot pretend to get into them all. But one thing that I think is too often overlooked is propaganda. Even in our modern world where information is plentiful, too often people ignore the facts and believe whatever they heard said multiple times. At its worst, they start to believe that what they’ve heard repeatedly is the truth and the factual evidence is lies made up by “the other side”. So what happens when this occurs in a fantasy setting where few people have any access to the truth? Rumors are wildfire.
What works? Sensational works! The baroness is a whore and her son isn’t the baron’s, thus weakening the heir’s claim on the throne. The king is stockpiling grain because he plans to starve the commoners in the city into paying higher taxes, thus causing the citizens to do everything they can to avoid paying their taxes and weaken the king’s treasury. (OK, we always avoid paying taxes, but these guys will get desperate.) The count is planning on starting a war with those berserkers next door just so he can have more land, discouraging men from join the army for fear of dying in a useless war. The prince is worshiping at foreign temples, weakening the people’s support of this heir if he isn’t “one of them”. These things actually have power and if believed can alter people’s thinking and more importantly alter their actions. That’s when the propaganda has worked. One traitor with a harp and a good voice can do more damage to a powerful king then a foreign army might be able to. Think about your traitors and what actions they are taking.
OK, so now that we know we have all these traitors running around, what do we do with them? What are they doing? I like my traitors to be the slimy, silent type. The kind of guys that you know they don’t like you (assuming you are the king), but you would never think would go so far as to rebel. These are the long planners, the guys who bide their time, waiting for the right opportunity. These guys are the real threat because they will know things that will help them, especially things that may indicate to them when the time is ripe and the king is weakened.
I know there are the “in your face” kind of traitors too. Guys who run around doing things that ought to get them killed or at least arrested, but they seem to get away with them. These guys must have some manner of trump card in order to pull this off. Sometimes it’s an easy one - They are bandits, and the king cannot find them (the Robin Hood style). Sometimes it’s more like what we see in the world today - China actively hacks USA secrets, mining governmental and corporate targets for industrial secrets and yet the USA cannot move against them because they hold all our debt and the economic impacts would be devastating. The USA is not the first country foolish enough to owe enormous debts to another country - This stuff happened in the Middle Ages too! My last thought on how they get to flaunt the rule of law is that either the king is too weak or there are hostages involved. Both of these lead nicely into missions for adventurers, don’t they!
But what do traitors do? They try to weaken the current government. How? Typically it is one of the two extremes: they either try to take away the government’s biggest strength or they try to exploit its biggest weakness. Often the military is its biggest strength. How do you weaken that? Get them involved in a war with a powerful enemy. Poison the food - even if it is dysentery or something likely to not be lethal, a sick army cannot fight. Weaken their weapons in some fashion. Burning all the catapults could be enough to put an army at an extreme disadvantage and would be the perfect mission for a traitorous spy (or and adventuring party).
The truth is, there are so many things that traitors can do to weaken a government, that I cannot pretend to get into them all. But one thing that I think is too often overlooked is propaganda. Even in our modern world where information is plentiful, too often people ignore the facts and believe whatever they heard said multiple times. At its worst, they start to believe that what they’ve heard repeatedly is the truth and the factual evidence is lies made up by “the other side”. So what happens when this occurs in a fantasy setting where few people have any access to the truth? Rumors are wildfire.
What works? Sensational works! The baroness is a whore and her son isn’t the baron’s, thus weakening the heir’s claim on the throne. The king is stockpiling grain because he plans to starve the commoners in the city into paying higher taxes, thus causing the citizens to do everything they can to avoid paying their taxes and weaken the king’s treasury. (OK, we always avoid paying taxes, but these guys will get desperate.) The count is planning on starting a war with those berserkers next door just so he can have more land, discouraging men from join the army for fear of dying in a useless war. The prince is worshiping at foreign temples, weakening the people’s support of this heir if he isn’t “one of them”. These things actually have power and if believed can alter people’s thinking and more importantly alter their actions. That’s when the propaganda has worked. One traitor with a harp and a good voice can do more damage to a powerful king then a foreign army might be able to. Think about your traitors and what actions they are taking.
Sunday, December 14, 2014
Traitors - Who are they?
Nearly every society needs to have its traitors, but not every traitor is the same. Before we get too deep in, I think we need a definition of “traitor”. For this post, we assume that a traitor is someone who is actively working against their own government. But why?
Knowing the motivation of the traitor is incredibly important. There are those crusading “traitors” who are working against the evil aspects of their government. Sure, they’re traitors to their government, whatever style of government that might be, but they are patriots who love their country as well. They aren’t going to burn the crops and salt the fields just to win. This is their homeland and they need to preserve it while defeating the government.
Similarly, there are those traitors who are just traitors against a small number of people in the government. This is often the case when the younger brother seeks to overthrow his older brother the king. Again, this is the land he wants to rule. He is not going to want to destroy the capital city that he intends to rule from. Here he might be willing to burn the crops of those who support his brother, but would still not want to do serious permanent damage to the prize he seeks to win.
A lot of historical traitors have turned coat simply because their feelings were hurt. Most often these are the guys who want recognition for something and when they don’t get it, they sell out their country/government. Sometimes it is obvious that they have switched sides, like when they show up with someone else’s army behind them, but sometimes it is not so clear. Would a scorned general allow an enemy into the country just so he can then lead his troops to victory and become the hero? Would a craftsman of some sort turn over the plans to a new factory because he wasn’t given the chance to manage the project? These traitorous acts in order to boost your own reputation nearly always backfire, but that’s not what’s going through his head when he’s committing the crimes.
What’s the outcome? Well, often you wind up with war, sometimes civil war. One of the main issues is that even if it goes this far - What do you do afterwards? How many times have younger brothers either tried to or successfully overthrown older brother kings? What do you do with the nobles from the other side? Most often they are forgiven and allowed to continue on as if nothing happened. Maybe they lose some land that the winner rewards his guys with, but not too much changes. Sometimes the winner is so pissed that he starts executing folks and taking lands wholesale. That’s when the consequences become harsh and long standing. Those who paid the price for backing the wrong guy remember the punishments, and so do their children (typically as a blood feud). I cannot give the true historic reference, but I recall reading about a younger prince who tried to overthrow his brother nine or ten times (in France). Each time was a failure, and the prince, being royal, could not be executed, only told to stay in his distant rural castle. Even though the winner/king did not try to punish the guys siding with his younger brother, the battles themselves cost the kingdom so many nobles from that generation that it had a serious impact on society.
More on Traitors soon.
Knowing the motivation of the traitor is incredibly important. There are those crusading “traitors” who are working against the evil aspects of their government. Sure, they’re traitors to their government, whatever style of government that might be, but they are patriots who love their country as well. They aren’t going to burn the crops and salt the fields just to win. This is their homeland and they need to preserve it while defeating the government.
Similarly, there are those traitors who are just traitors against a small number of people in the government. This is often the case when the younger brother seeks to overthrow his older brother the king. Again, this is the land he wants to rule. He is not going to want to destroy the capital city that he intends to rule from. Here he might be willing to burn the crops of those who support his brother, but would still not want to do serious permanent damage to the prize he seeks to win.
A lot of historical traitors have turned coat simply because their feelings were hurt. Most often these are the guys who want recognition for something and when they don’t get it, they sell out their country/government. Sometimes it is obvious that they have switched sides, like when they show up with someone else’s army behind them, but sometimes it is not so clear. Would a scorned general allow an enemy into the country just so he can then lead his troops to victory and become the hero? Would a craftsman of some sort turn over the plans to a new factory because he wasn’t given the chance to manage the project? These traitorous acts in order to boost your own reputation nearly always backfire, but that’s not what’s going through his head when he’s committing the crimes.
What’s the outcome? Well, often you wind up with war, sometimes civil war. One of the main issues is that even if it goes this far - What do you do afterwards? How many times have younger brothers either tried to or successfully overthrown older brother kings? What do you do with the nobles from the other side? Most often they are forgiven and allowed to continue on as if nothing happened. Maybe they lose some land that the winner rewards his guys with, but not too much changes. Sometimes the winner is so pissed that he starts executing folks and taking lands wholesale. That’s when the consequences become harsh and long standing. Those who paid the price for backing the wrong guy remember the punishments, and so do their children (typically as a blood feud). I cannot give the true historic reference, but I recall reading about a younger prince who tried to overthrow his brother nine or ten times (in France). Each time was a failure, and the prince, being royal, could not be executed, only told to stay in his distant rural castle. Even though the winner/king did not try to punish the guys siding with his younger brother, the battles themselves cost the kingdom so many nobles from that generation that it had a serious impact on society.
More on Traitors soon.
Monday, December 8, 2014
Toot Toot Take 2
We love all our distribution channels, so to not forget about our wonderful friends over at Warehouse 23, here are the ones given 5 stars over there:
100 Bar Drinks
The Alchemist’s Lab
Gods and Demons
The Royalty
A Baker’s Dozen Villains (OK, not 5, but nearly - looks like 5-5-4 as the three ratings)
Why is there a difference? Well not all of our products get reviewed, so just because something isn’t shown as a 5 star, doesn’t mean it isn’t - maybe it has not yet been reviewed. Also - Not everyone gets our stuff. Many people believe that if it doesn’t increase their damage then it isn’t a worthwhile role-playing supplement. We’re far more about the role-playing then we are about the stat manipulation!
Also - We are able to offer bundles on RPGNow, but Warehouse 23 does not have that functionality. So it is actually a little cheaper to buy more of our stuff if you’re on RPGNow. But please understand that we love them both!
100 Bar Drinks
The Alchemist’s Lab
Gods and Demons
The Royalty
A Baker’s Dozen Villains (OK, not 5, but nearly - looks like 5-5-4 as the three ratings)
Why is there a difference? Well not all of our products get reviewed, so just because something isn’t shown as a 5 star, doesn’t mean it isn’t - maybe it has not yet been reviewed. Also - Not everyone gets our stuff. Many people believe that if it doesn’t increase their damage then it isn’t a worthwhile role-playing supplement. We’re far more about the role-playing then we are about the stat manipulation!
Also - We are able to offer bundles on RPGNow, but Warehouse 23 does not have that functionality. So it is actually a little cheaper to buy more of our stuff if you’re on RPGNow. But please understand that we love them both!
Sunday, December 7, 2014
Who’s in your sex cult?
Well, we talked about the death cults, so I guess we should talk about the sex cults too. Yeah - I know - pretty sensational topic, but I think it’s fairly valid.
Do you have sex cults? Do you have a love god(dess)? What kind of love do they support? In my main pantheon, I have a goddess of marriage, who although she does cover some manners of sex is certainly not supported by sex cults. I have a goddess of beauty, but again, she’s a muse and not a supporter of sex cults. There is a goddess of prostitution. She has a sex cult! There is another “love” goddess from a different pantheon - OK, a lust goddess. She has multiple sex cults supporting her. So I don’t want to imply that every pantheon has sex cults or that they are completely mainstream. I think even in a fantasy world, most sex cults would be considered abnormal by the “regular folk”. (Sort of like the Bacchanalia were not acceptable to the average lowly citizens.)
Just like we did with the death cults I want to think about some of these things in our world. I watch a lot of wacky stuff on TV, and I’ve seen sex cults depicted on what claims to be reality TV. (That was my warning that you need to take this with a dose or seven of salt.) There seem to be two main types of sex cults. The first is where the leader of the cult is abusing other members of the cult, most typically the young girls. In these cases, the leader is typically a charismatic brain washer who convinces the members of his full or near divinity and then leads through fear. The members here, especially the men who are doing the abuse, will likely be fanatics. Their brains are so mixed up, that they will do what the leader says, even to the point of entering battles they know they can’t win. But it is also important to think about the fact that they should be considered mind controlled. There are a lot of magics that affect things like this, so whether the mind control is magical, mental or just mundane, there may be ways that the good guys can reverse the affects.
The other type of sex cult is one based on money. Here it is effectively organized prostitution. Here most of the “members” have no faith. They pay their donations to the temple in order to get sex. The whole religion thing is just a rationalization. Here the members and the “clergy” are going to be vastly less interested in taking any risks. Now their money will have bought them power, both military and political power, and that is not useless, but don’t expect the faithful to rise up in their fanaticism.
Who are these people? Well, the ones in the mind controlled cult are typically pretty normal. Too often they are the most simplistic folks who are being taken advantage of. From a straight up adventurer status, this typically means they are easy to defeat. (Does your game support evil priests having mind control “spells”? It really would make sense if it did. Since Legend Quest doesn’t use classes, priests in our game can be anything.) After the bad guys (leaders) are defeated, what do you do with the members/victims? For the monetary ones, you’re talking about some guys who have deep embarrassment of what they are doing, but overwhelming desire to still do it. That’s why they wrap themselves in these excuses of religion. Who are these guys now? Well, they are the creepy guys. The quiet, timid guys who never dated and likely live in the house they inherited from their parents. No, not just any shy guys, the creepy ones who need to fulfill their sexual desires by visiting the temple of the love goddess. Again, don’t expect them to either be able or willing to put up a fight. From an adventurer’s point of view, it is only the hired help that should be a threat.
I don’t know if this helps anyone in the planning of their missions, but it might help you plan out some of your cities. Then again, good characters may see either the young girls or the purchased slaves of these cults as people who need saving, so this may just be next week’s urban adventure. Then again, the comments here probably cover more than just sex cults, and may be useable for other cults as well.
Do you have sex cults? Do you have a love god(dess)? What kind of love do they support? In my main pantheon, I have a goddess of marriage, who although she does cover some manners of sex is certainly not supported by sex cults. I have a goddess of beauty, but again, she’s a muse and not a supporter of sex cults. There is a goddess of prostitution. She has a sex cult! There is another “love” goddess from a different pantheon - OK, a lust goddess. She has multiple sex cults supporting her. So I don’t want to imply that every pantheon has sex cults or that they are completely mainstream. I think even in a fantasy world, most sex cults would be considered abnormal by the “regular folk”. (Sort of like the Bacchanalia were not acceptable to the average lowly citizens.)
Just like we did with the death cults I want to think about some of these things in our world. I watch a lot of wacky stuff on TV, and I’ve seen sex cults depicted on what claims to be reality TV. (That was my warning that you need to take this with a dose or seven of salt.) There seem to be two main types of sex cults. The first is where the leader of the cult is abusing other members of the cult, most typically the young girls. In these cases, the leader is typically a charismatic brain washer who convinces the members of his full or near divinity and then leads through fear. The members here, especially the men who are doing the abuse, will likely be fanatics. Their brains are so mixed up, that they will do what the leader says, even to the point of entering battles they know they can’t win. But it is also important to think about the fact that they should be considered mind controlled. There are a lot of magics that affect things like this, so whether the mind control is magical, mental or just mundane, there may be ways that the good guys can reverse the affects.
The other type of sex cult is one based on money. Here it is effectively organized prostitution. Here most of the “members” have no faith. They pay their donations to the temple in order to get sex. The whole religion thing is just a rationalization. Here the members and the “clergy” are going to be vastly less interested in taking any risks. Now their money will have bought them power, both military and political power, and that is not useless, but don’t expect the faithful to rise up in their fanaticism.
Who are these people? Well, the ones in the mind controlled cult are typically pretty normal. Too often they are the most simplistic folks who are being taken advantage of. From a straight up adventurer status, this typically means they are easy to defeat. (Does your game support evil priests having mind control “spells”? It really would make sense if it did. Since Legend Quest doesn’t use classes, priests in our game can be anything.) After the bad guys (leaders) are defeated, what do you do with the members/victims? For the monetary ones, you’re talking about some guys who have deep embarrassment of what they are doing, but overwhelming desire to still do it. That’s why they wrap themselves in these excuses of religion. Who are these guys now? Well, they are the creepy guys. The quiet, timid guys who never dated and likely live in the house they inherited from their parents. No, not just any shy guys, the creepy ones who need to fulfill their sexual desires by visiting the temple of the love goddess. Again, don’t expect them to either be able or willing to put up a fight. From an adventurer’s point of view, it is only the hired help that should be a threat.
I don’t know if this helps anyone in the planning of their missions, but it might help you plan out some of your cities. Then again, good characters may see either the young girls or the purchased slaves of these cults as people who need saving, so this may just be next week’s urban adventure. Then again, the comments here probably cover more than just sex cults, and may be useable for other cults as well.
Saturday, December 6, 2014
Calling All Legend Quest Players
OK - Consistently getting products posted out there is not our strong suit, but we got another one out: A Baker’s Dozen Archetypal Characters. Need a starting level character for a game tonight - right here! Need a mid-level character to help or hinder the party - right here! Need a more advanced character - you guessed it, right here.
Here are 13 characters each at three levels of experience. These are strong, well rounded characters of use to most parties. To help out a bit, we also added a page on how I make up characters, just to give you the ultimate insider’s perspective on how to get Legend Quest to work for you. Oh, and it’s only 99cents, so probably in your price range!
Here are 13 characters each at three levels of experience. These are strong, well rounded characters of use to most parties. To help out a bit, we also added a page on how I make up characters, just to give you the ultimate insider’s perspective on how to get Legend Quest to work for you. Oh, and it’s only 99cents, so probably in your price range!
Friday, December 5, 2014
Toot Toot
That was our own horn. Well, we’re not actually tooting our own horn, we’re telling you about other people who did. Here is a short list of some of the products currently rated as FIVE STARS on RPG Now:
Legend Quest - Full Rule Bundle
City of Rhum Bundle
City of Rhum
100 Professions
100 Towns
A Baker’s Dozen Villains
Character Foundry
Forge of Imagination: Spark of an Idea
Warriors Guild of Rhum
Empty Crypt
Amberrose Incident
Clearly someone thinks we're doing something right. Maybe you should check them out too!
Legend Quest - Full Rule Bundle
City of Rhum Bundle
City of Rhum
100 Professions
100 Towns
A Baker’s Dozen Villains
Character Foundry
Forge of Imagination: Spark of an Idea
Warriors Guild of Rhum
Empty Crypt
Amberrose Incident
Clearly someone thinks we're doing something right. Maybe you should check them out too!
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