We are
going to do everything we can to make this thought provoking and not dull! We cannot make it exciting, but let us give
you a couple of ideas about taxes in FRPG and how to make them very easy on you
as a GM and on the PCs.
They
always say that nothing in life is certain except for death and taxes. In FRPGs, death isn’t all that certain, and
it certainly isn’t permanent. So it’s
just taxes then! What taxes do we pay in
the modern age? Being a U.S. citizen, I
know ours best, but I have a feeling that even our friends and supporters in
Canada and the UK will see very close similarities. Beyond that, I admit, I don’t know.
One last
intro note - Governments also make money by selling currency and through
fines. We’re not getting into those
right now.
In the
USA, we pay federal income tax, state income tax (most do), FICA/social
security (retirement), unemployment, and medicare - all of which are withheld
from our pay checks. OK, the employer
pays half the social security and the unemployment, but it is still tied to
your pay check. Anyone who owns real
estate pays property taxes, and in some states, you pay it on far more than
just real estate. You pay sales
tax: state, county, city and then all
those cute little ones they tack on like taxes on cigarettes, alcohol, and
gasoline. Don’t forget the “sales taxes”
that they force on hotels because it is always better to tax the people who
don’t vote for you.
That’s a
lot! But there’s more! We haven’t included some of the tougher to
see taxes, things like the fee on your license plate, in many areas the fees
for garbage, water, and sewers, and what about the death taxes? You might want to argue if those are all
taxes, but they are money paid into a governmental agency. You pay for your water, but your taxes pay
for the police? Yeah - we’re counting
both as taxes.
But that
isn’t even close to everything! What
about tariffs? Whatever your opinion of
tariffs in general and the latest round of tariff disagreements, tariffs have
been around forever! You have every
right to have an opinion about the latest news, but people need to stop pretending
that arguments about tariffs is something new.
But you don’t directly pay tariffs, right? Correct - You pay them indirectly! Every tax paid by someone who supplies you
with a good or service is a tax you eventually pay.
OK -
That was the dull part. What do you do
as a GM? Do you mimic this labyrinth of
taxes and fees? Probably not! In the same vein that no one understands the
current federal taxation code, you don’t want to create for yourself a
bureaucratic nightmare. Even more
importantly, you don’t want to try and explain this to the players and then
start computing sales tax every time they go to buy a sword or a healing
potion.
So what
can you do? First off, if you have
feudal lords with peasants, they don’t pay taxes. Instead they work them off. At least in some points in time in some
regions, a peasant worked about 60 days a year on his lord’s lands. Because that peasant has 365 days in the year
to work, that’s roughly a 16% tax on that person’s work. Notice, we didn’t try to factor in religious
holidays, but instead went with 365.
Establishing the population or universe of what can be taxed becomes
pretty important. Even if religious
requirements prevent the same peasant from working 52-104 days a year, the
peasant is “choosing” not to work those days, and the government probably
doesn’t care.
OK, but
this 16% number is a good one to start with!
Just as in Grain
Into Gold, we started with the cost of a pound of grain and therefore the
cost of a one pound loaf of bread, the farmers are the base unit that most
governments will begin with. History
typically shows that in normal times, tax rates are considered to be between
15-25%. But let’s stick to 15-16% as the
“base”.
Once in
a fantasy city, the government has a difficult time tracking the things that we
take for granted nowadays. Sales taxes
don’t really work in a fantasy environment, because their accounting practices
are not that precise. Plus, how does a
grocer figure the sales tax when he is bartering for some of his stock? This can be similar for income taxes, as few
employers keep great records of how much they paid each employee during the
year. They just pay them at the end of
the night or week and send them home.
So the
government wants to tax the regular folks at about 16% of their pay. There can be a poll tax - a tax on every
adult or every worker. These are flat
taxes and as such they impact the poor far more than the rich. Ignoring the “fairness” of such a thing, few
governments are willing to tax a wealthy earner at <1% of their income, just
because the poll tax needs to be fair.
What we
think works best for FRPGs is to have the governments set property taxes that
can cover the lion’s share of the taxes they need to collect. If they can collect 15-16% of a person’s pay
by taxing the home they live in, then then can still collect more money from
things like tariffs on foreigners, fines, and coinage.
So - for
all of you who stuck with us this far - thank you! Here is the easy thing to do: Multiply the average monthly wage by
15%. This is now the property tax on a
single family home. Assume that the
government has people whose jobs are to make that (as a base) work for the
entire city - meaning they adjust for apartment buildings, slums and mansions. Also assume that they charge a 15% tariff on
all manufactured goods. By manufactured,
we are attempting to exclude things raw materials, mainly farm goods.
And that
should be it. If your PCs own their
home, they need to pay property taxes.
If they rent, the property taxes will be added into their rent
payments. If they buy something from a
store or market, the tariffs and a share of the property taxes will be factored
into the price already.
To us,
this is the starting point, but for many this might be the end point. If you want the details on what this actually
means for your fantasy city, join our Patreon
project typically known as Small Bites (How to Create Your Fantasy World in
Small Bites). We’re getting deep into
the workings of city guards and other policing units, and to do that, you have
to understand the taxing of your cities.
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