What type of game supplements do you want? There’s an old saying: Give a man a fish, you feed him for a day. Teach a man to fish, you feed him for a lifetime. A reviewer recently used that type of description when talking about our Small Bites supplements. In his description, he said we were teaching GM’s to fish (I’m paraphrasing quite a bit, but this was his point). On the other hand, the huge hard cover beautiful art supplements were giving you a fish. But that is their point! They cannot sell you more and more hard cover books if you actually understand how to find your own sparks of imagination and build the world and campaigns for yourself.
So what do you want? Do you want to pay $50 and get ten character classes or one extended mission and then next month go back and get another for another $50? Look - We get it! That is the easier way to go. Sometimes, it is even the more exciting way to go because your players have also read the same supplement, and they think it’s cool and want you to run it. That still seems crazy to me as they cannot be surprised by anything then, but everybody has their own way of being in the world.
What’s our way? Well, first off, you’re not paying for tons of art, because we use a bunch of clip art pieces we’ve managed to gather over the years. We only use it to make the pages easier to read by breaking up the blocks of words. So now, what you’re getting is content. Real, actual advice from folks who have been doing this stuff for decades. Doing it successfully, both on a tournament level, and on a commercial level. (Meaning that we win tournaments at conventions, and we make money.)
Ah, that is the rub! How much money? Well, if you want the full editions of Small Bites, we’re asking for $5 a month. What does $5 a month get you? It gets you a 40 page book with all this stuff we’re talking about: advice on how to world build, advice on how to GM, advice on how to play certain character archetypes and how to GM for them, cool new ideas about the various races - some monster, some character, some character ideas - some PC, some NPC, some new spells, some new magical items, a list of stuff for characters to buy, some great ideas for missions, including a campaign starter kit to either get your new campaign going or give you a story arc for a current campaign you’re running.
How do we fit all that in 40-pages? Well, we told you - we took out all the fancy formatting and most of the useless art. But do you know what else you get? You get to decide! Have you been dying to design a new castle for your world and make it as impenetrable against fantasy characters as you can? Well, our patrons told us that was what they wanted, so we’re going to do an edition just on that - fantasy castles. Because let’s face it - Earth’s castles are not built to withstand flying dragons, passwall spells, teleporting mages, or even invisible thieves. But there are things that can be done to protect against all of these things. We’ll give you our ideas in such a way that you’re going to either be led to your own, use ours as is, or hopefully, distill our ideas into working perfectly in your campaigns.
Hey, every GM should be comfortable with his or her world and run it accordingly. That’s what we want for you: a campaign world you know and understand but haven’t put ten years into before anyone plays in it. You need practical ideas that will get your game up and going quickly and without huge wastes of time. That’s what we’re offering - and we want you to be a part of it. Not just buy it, though that’s OK. We want you to join us. Tell us what you like. Tell us what to do next. Tell us how to give you everything you really want in a gaming supplement.
Sunday, April 22, 2018
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