One of the biggest issues with trying to execute a
world war in your game world is keeping everything together and allowing as few
plot holes as possible. If you think you
can avoid all plot holes I suggest you start reading some of the fan theories
on Game of Thrones. GRRM had years to
write each book, and yet the plot holes are everywhere, as pointed out by his
fans.
So what can you do?
Well, I think the most important thing to do is to try and reduce the
plot holes by thinking about each corner of your world individually and
role-playing out how they will react to the news of this massive war, even if
you are only “role-playing” in your head.
Let me give you some examples of how I handled
Fletnern during the Conquering War as examples.
I usually work through groups of power.
Most commonly I will think about every major city - at first seeing them
as a cohesive group. Once I know what
the city in general is planning (typically the city’s government), then I can
think about other factions within the city and whether or not they deserve to
be treated differently or called out in any special fashion. Here’s some of what I worked through:
Council of Baronies Political
When the
Conquering War erupted in 626P,
the Council was not an economic power; that
came later.
Garnock needed to move through
the Council to get to
Parnania, and likely to get to
Nanerette, but they did
not want to have to conquer 28 separate baronies, each with multiple castles,
armies, and likely to have partisans once captured, etc.
So they bribed several of the Barons to let
them march through.
But what
did the Council think?
Well, they were
pissed.
They were racially and
culturally related to the nobles of Parnania and their first reaction was to
side with Parnania against the Lats from
Garnock.
But that would have been suicide!
Cooler heads prevailed and they decided to
sit tight, make some coins, and see how things turned out in the end.
If things turned against the Lats, they would
claim that they were not bribed, but instead threatened with hostages.
End result - stay neutral.
Brinston Political &Economic
Brinston
hated the idea of Garnock taking over the center of the continent, especially
Nanerette.
Not only was Nanerette a long
ally of Brinston, but the city served as an important hub in getting trade goods
to Brinston.
But Nanerette never asked
Brinston for military help.
Granted,
Brinston’s army has never been that impressive, but their fleet is vast.
Though these battles were decidedly land
based.
Nanerette surrendered almost
immediately, leaving Brinston with no hope of coming to their aid.
So as
the war raged, Brinston led by its noble merchant families built more trade
ships. Why? So they could send ships to various ports to
collect the trade goods that might not be floating down river because of the
loss of Nanerette. In summary, the
merchant houses looked out for their own profits instead of committing their
military to the aid of their longtime ally.
End result - stay neutral.
Myork Military
Myork had
been looking for an opportunity to attack Garnock for centuries.
They see their military rival as evil and
would love to wipe them out.
But Garnock
has a much larger infantry, and Myork did not have enough ships to transport
their army across the sea quickly.
So they
started staging troops in
Scaret (their ally on the right continent).
These troops were there to bolster the
defenses of Scaret should the war come to that.
As Garnock forces took Parnania and laid siege to
Rhum, Myork began
sending forces farther north to
Helatia to bolster their defenses as well.
End result - prepare for battle.
Slyvanian Nation (elves) Political
The elves really did not believe the war was going to happen until there were
troops parked in Nanerette.
Up to that
point, they believed that the Lats were going to use their army to raid other
cities, like they had done with
Villai.
Too late they realized this was not the case.
But the
elves have long tried to stay out of the affairs of humans and other
races. They saw no benefit in entering
into a war with Garnock and had no treaties that might have forced their
hands. End result - hide behind trees.
War is
good for the economy. Nations buy up all
sorts of military hardware and then go about burning stuff that other people
are using, necessitating rebuilding and new purchases. So in general, war is good.
But
shortly after Parnania was taken, they realized that their longtime rivals were
allied with the Lats of Garnock. These
may be wise businessmen, but there is a line they would not cross, and if their
rivals were in this thing they were in on the other side. As long as they could keep their involvement
secret, they were going to help Rhum.
End result - secretly enter the war against Garnock.
We can’t
go through every single group or even city-state. Some remained neutral; some chose a
side. But in knowing which they were
doing and some of the reasons why, the world was better managed.
If for
example, some massively powerful organizations should have joined the fight on
one side or the other but didn’t, you have a plot hole.
Now plot holes can be mended, sometimes with
retcon, sometimes with see-through tape.
You don’t want to use see-through tape if you can avoid it, but it will
happen.
Sometimes, you just forget about
some group, and therefore don’t plan their involvement.
Most often you can later say, “Oh they were
helping, you just didn’t notice.”
This
can be difficult if you try to pretend this is true but the powerful group you
forgot is the wheat growers of the world and their main customer city-state was
starving to death.
Still, you can often
rely on things happening in the world that your players / audience were unaware
of.
After all, they can’t be everywhere
and see everything.
This post was written as
part of the soon to be released Paladin vs. Paladin aka All About Holy Wars,
the latest in our Small Bites editions.
Each Small Bites book looks deeply at one subject, a character
archetype, a race/monster, a style of questing, or some other
role-playing/world building subject.
This one details everything having to do with paladins aka holy knights
as well as the holy wars they fight in, even if those wars are against other
paladins (which is when they are the most fun!).
To get the full Game
Masters’ edition when it is published, you will need to be a part of our
Patreon project.
There will be no free
version of this edition.
Seeing as this
is a double sized edition (80 pages +) and the culmination of most of the last
year (plus), anyone who has been getting involved in our Small Bites project is
going to want to have this edition.
Interested?
Click the link here.