In Legend Quest, golems can be formed in any shape the enchanter (and his
stone carver) can imagine. Golems made
of stone are not remarkably different from golems made of iron. The important part of this is that these are
created creatures and mindless on their own.
This means we are ignoring the LQ
earth golems and that other game’s forged people “race”, at least for now.
So our question really comes down to how do you control a
mindless creature? This same question
can be asked of most skeletons and zombies.
Why do most people (we mean players) assume that a newly risen zombie
knows how to hold its sword and swing it?
Why does the spell caster who just crafted a golem think it understands
commands like “go kill that warrior and bring me his helmet”?
Now some of this depends on how your created creatures are
formed. In LQ it takes a while (a day or two) to put a zombie together. It isn’t something you just pull out of the
ground. OK, it can be with the bag of
bones spell. And maybe the zombies are
animated by a style of death magic that utilizes “forgotten memories” of the
corpse in the spell, allowing it knowledge of how to swing that sword. So that’s why we’ll focus just on magical
constructs, like golems, for the rest of this.
Golems don’t have memories to utilize. OK, so games have the flesh golems, but this
isn’t necromancy and they shouldn’t be able to reach back into their memories
in order to use old skills. If they do,
they are going to pull out a lot more of those memories and they are going to
cause a lot more trouble than they would be worth!
What can we be sure of with any magically constructed
creature? Poison immunity. No need for sleep. Tireless.
Limited or no brain activity (we assume none). Are these of benefit? Of course they are! What else?
Expensive! How expensive? Well, so expensive that few GMs will allow
the party members to have them, and if they do, the golem has to be treated
like a figure of glass. If the golem
cost you 10,000 whatevers, don’t use it as a meat shield. There are living creatures almost as stupid who
will act as meat shields for far less.
Without trying to dig deeply into any particular set of game
rules - golems are great fun for GMs.
They can stand absolutely still, resembling statues or gargoyles until
they spring to life and surprise the party.
In fact, they can stand still for centuries. Long after the guy who built it is dead and
gone, the golems will still be standing there protecting whatever they were
supposed to. This makes them perfect
“ruins” monsters.
But that same trait can be used for living characters as
well. Do your adventurers always wait
for the bad guys to be asleep before attacking?
Fine, put some golem guards to work.
They are always awake and never tire.
String bells on them and the second the golem gets into a fight, it will
serve as its own alarm bell. That way it
won’t have to stop and hit the warning gong; the noise will just start.
We know - There is a strong faction of people out there who
don’t care about anything that doesn’t do damage in an actual fight, but golems
can be so much more than just stone fighters.
The tireless aspect allows them to work 24 hours a day (or 21 if you’re
from Fletnern). The poison resistance
and no breathing thing can be used to allow them to walk underwater, through
evil forests with poisonous plants, or ignore that poison spitting dragon you
thought was so tough.
So when to use them outside of combat? Think of them as engines that never need to
eat, drink or rest. Your fantasy house
doesn’t have air conditioning? Let the
golem fan you all day long - or turn the axle that fans the whole house - or
maybe bellows? Not really sure how that
works, but maybe.
But that can work too.
The golem pumps the bellows on the forge with one hand and swings the
hammer with the other - boom - better than an apprentice who is always bitching
about being tired and he swings harder than the veteran smith. Or pulls as strong (or stronger) than the
mule. Or carries chests filled with
treasure that the party never would have been able to budge.
There are often people who try to use magic to mimic modern
day conveniences - like our fanning suggestion.
Golems aren’t just engines or vehicles, they’re the fantasy era
robot. How interesting are robots? Well, judging from the amount of sci-fi stories
about them, pretty darn interesting. But
we said they were mindless? So
what? This is high fantasy, who’s to say
that a demon, ghost or something cannot take over the golem? That would be pretty cool - needing to
exorcize the golem in order to regain control of it!
Wow, so right!
ReplyDeleteI never really thought about golems like this before...seems like there's an awesome Small Bites in here...
I think I would make them have a gem...the size and make would have a table like ye olde dragons tables...age / size atecory style...to determine the type, size of intellect it could carry
Be cool to have an adventurer that died able to be 'reborn' as a golem...but would it be a glory still? Not sure on that one, but I assume so. Or are forms only 'mindless'
I know new(ish ~2000ad+) editions of d20 games have 'warforged'; they have minds, and an interesting story in Ebberon setting, remind me of Android's.
Yeah, definitely need a 'Golem' Small Bites edition :)!!
So all of the Patreon patrons now have the All About Golems edition already.
DeleteThe Earth Golems - who can think - have a gem that is the spark of their brain, so again, I guess I don't hide things well. Also, the diwndoal (who you'll meet in the edition) control their golem steeds via a small gem.