How’s the calendar
work for your game world? Do you keep it
pretty accurately? No? Is that because you just can’t be
bothered? Yeah, that’s going to bite you
in the ass.
There are a bunch
of reasons for keeping a calendar, and I might be too harsh about keeping it
accurately. But what’s the point? If you don’t keep a calendar, then you cannot
say when things are or will be happening.
Let’s start with the easy and move to the important.
Keeping a
calendar, you as the GM can keep track of how long it takes to get from place
to place and back again. This matters
for a bunch of reasons. The player
characters should probably have some manner of responsibilities in their home
town. Maybe they aren’t paying rent, but
they will need to pay for storage, or stable fees, or something to maintain
their lives back home. A calendar helps
you keep the records fairly.
Most of my PCs at
some point start to breed their own horses (or dogs, or dragon steeds, or
pegasi, etc.). The calendar helps
determine how long the animal will be pregnant and how long it will take for it
to grow up. If the mare is the PC’s main
steed, then while she’s getting ready to give birth or nursing, she’s out of
the action. But this isn’t the only
“training” you need a calendar for. If
you are following your rules, you likely have to track the number of days your
PCs are training in order to use their experience.
My World of Fletnern frequently has things going on that the players / player characters
are not involved in. There could be a
war going on somewhere else or perhaps there is an upcoming wedding. Knowing how long the party has been traveling
or just out adventuring is needed in order to keep the two story lines in sync.
Do you know what
happens when you don’t do this? An army
can cross a continent and back in the same amount of time it takes a raven to
fly from one major fortress to the capital city, and that’s absurd. How absurd?
Well, even casual watchers of that huge sword and sorcery show have
noticed how stupid it is that armies are moving faster than ships are moving
faster than ravens. No, I actually
started writing this blog post long before this season of the show started, but
pointing out obvious plot holes is not something you want happening in your own
game.
One more gold
farming reason - If it is late summer or early fall, then the wheat, corn or
hay is going to be high - high enough to hide in. If it is spring, then the fields are recently
plowed and will show footprints very easily and there will be no cover. Winter - Is it snowing? Same tracking issues. Winter also means needed to bundle up. If a prisoner escapes in winter, his first
requirement is going to be shelter and heat.
In summer, he might be more interested in escaping the area and then
worrying about food and water.
One other side to
calendars is that they can be the motive of the mission. There are those places where you need to be
in a certain spot at a certain time in order to see something important - maybe
a keyhole or simply lining up the sun at a temple for the summer or winter
solstice. Or (and these are more my
favorites) you need to go and get something and return with it before something
happens. I do believe that when the
party knows there is a time limit on what they’re doing, it changes the way
they play. A party that stops frequently
and let’s their spell casters rest is going to be far more aggressive if they
know that spending an extra five hours resting could mean that they arrive too
late to save the princess.
The last but
really not least point is this: Because
I have been using my world of Fletnern for decades now, I often want to
(sometimes need to) go back and try to figure out what I set up the last
time. OK, maybe I don’t have to, but I
can use what I already created without reinventing the wheel. Trying to keep track of how things are going
or went or even figure out how long this party has been adventuring together -
this stuff matters!
Calendars are
easier when you’re just starting off! It
isn’t until you’re running multiple campaigns in the same world at the same
time that things start to get tricky. So
while it is easy - keep the calendar.
You’ll be glad you did.
No comments:
Post a Comment