OK, so
in the last post, we were pushing getting better armor made out of better
materials and enchanted to even higher points.
So why not? What can a GM do to
prevent the PCs from getting impervious armor?
Well,
let’s start with - Have you allowed your PCs to accumulate so much wealth that
they could probably pull this off? If
the answer is yes, then game balance is already your problem. If this is the case, you have two
choices: 1) end this campaign and start
another where you will better control the rewards to prevent the PCs from
becoming the next billionaires. or 2) assume that everything we wrote in that
last post did not concern the PCs, but instead the NPCs and let the bad guys
get impervious armor first.
So we
are now assuming that the PCs want impervious armor but cannot afford it. Or can they?
First things first, the supply of some style of super steel needs to be
restricted. In Fletnern, the first level
of “super steel” is considered to be dwarven steel. Dwarven steel is a steel alloy assumed to be
more similar to some of our modern alloys.
It is stronger than steel, but not as tough as “diamond”. So yep, you guessed it, the next step up is
diamond. There are intermediary steps as
well, but if steel is a “3”, dwarven steel is a 4 and diamond is a 5.
Dwarven
steel is only available in smaller quantities, but someone with sufficient
wealth could get a suit of dwarven steel plate armor.
Because in
Legend Quest, armor slows you
down, if you’re making dwarven steel armor, you have to decide if you are
keeping the same general thickness and thus making the armor sturdier or if you
are thinning the metal to give the same protection in a lighter form.
But getting that much dwarven steel would
likely require someone to do a favor for the
Rocchairian Nation (hint hint -
mission reward, not something sold in the farmers’ market).
Which
makes us turn to diamonds. Obviously
building a suit out of diamonds is out of the question - or is it? Can alchemy do this? In LQ it doesn’t matter, because enchanters
can use the harden-diamond enchantment to make it happen magically. So why aren’t all the adventurers running
around in diamond hard armor? Well, the
cost of the enchantment is pretty high.
But also, a suit of armor is not a single thing. It is a large number of plates, scales, and
other items that are attached to each other.
So in order to enchant a suit of plate armor, you need to enchant every
single piece. Every strip, scale or
plate would need to be individually enchanted.
For this reason, typically only the biggest pieces are enchanted - the
breastplate and the helmet.
Just to
take that one step further - In LQ, steel is tough to enchant, so enchanters
often seek other substances. For example,
after a harden-diamond spell, a leather breastplate would be just as durable as
a harden-diamond steel breastplate and a whole lot easier to enchant, so would
the warrior be willing to have a breastplate and helm that did not match the
rest of his armor?
Let’s
add an additional element that likely affects both special substances and
magic: craftsmanship. To begin, there shouldn’t be a lot of folks
out there who can make plate armor - it is not only a specialized skill, but
without factories banging out identical pieces, it is one that requires
experience. So whatever else you’re
doing, you need to find an armorer willing to work with you. That is a slight difficulty.
Once you
find this armorer, you need to make certain that they can do the job. Dwarven steel needs a hotter forge to work
than regular steel - does the armorer have it?
What other complications kick in when trying something like this? Again, in LQ (this is why we used the comic
book references in the last post), there are nemean lions, like the thing Herc
fought and kept the hide from. Nemean
armor is the best armor in the game, but it cannot be made by just anyone. Why?
Because it cannot be pierced. How
do you stitch something that cannot be pierced?
You sew it with a needle that has been enchanted to be vorpally
sharp. Finding an enchanter that can do
a vorpal sharpness enchantment is tough enough, but finding one that can do it
on something as small as a needle is much more difficult.
So
having the craftsman shouldn’t be a problem, but having a craftsman with the
proper tools is. Remember all the
Wolverine origin stories? Adamantium,
really tough stuff to work with. So are
these substances.
So
here’s the summary: If you have enough
money, you should be able to get really good armor, but you need to overcome
the rarity of the supplies, the limitations of magic, and the rarity of
craftsmen with the appropriate tools.
Once you’ve done that, you’re golden.
Oh, as long as you have the means to repair it when it gets damaged in
combat. Yeah, that’s a pain in the @$$
too.
I really
like having stuff made out of stuff other than steel. A character may want to have the greatest
armor ever, but does that mean it resists weapons best? Does it have built in fire avoidance? Does it repel the undead when they look at
it? We’ve only begun to scratch the
surface (sorry, that pun was sort of planned) of what armor can do. Repelling weapons may be its main job, but
there are so many other things it could do that have to be considered.