Friday, January 1, 2016

High Fantasy - Anti-Magic

OK - so how I came up with this topic. I wanted to bring some magnets to work, but how? In one pocket is my keys (with the transponder thingamajig). In the other pocket is my phone. In the brief case - wallet (with magnetic strip cards) and a computer. OK - I’m probably paranoid, but I won’t risk putting magnets near any of these. So I got to thinking - what causes that kind of concern for magic items?

First thought - lead, but that’s not right. Lead just blocks or resists magic, it doesn’t mess it up. So unless we’re going to think of the lead as draining the magic out of the items, this won’t work.

So what are magnets? They are electricity caught up in an object. And what is our tech? Electricity and magnetism. So magnets mess up our technology, because they are our technology. So the analogy would have to be that magic is what messes up magic. Hmmmmm.

So I am still trying to think through this. These thoughts are at best half baked. I think there would have to be some manner of “opposite” magics that would start to interfere with each other. Example - If you have a sword with magical poison on it (assuming death magic) and armor that gives you regeneration (life magic), then at some point, they would interfere with each other. A flaming mace and a ring of fire resistance. Tunic of flying and bow of petrifying other people (assuming elemental air and earth here).

So if you drag a ring of fire resistance across a flaming weapon, does it automatically wipe it out? No, I don’t think so. So when? Well, I think you would need to store them separately. I think if the two objects were left in a treasure chest for centuries, the two would both be ruined by the time they were rediscovered. On a more immediate case, I think it would somehow take a fumble or the equivalent to have the two items either wipe each other out or have one wipe out the other.

So if a fumble can wipe out your magic items, then you might want to think about not carrying off-setting items. You might want to hope you can get your magic to overwhelm your enemy’s when the two weapons clash (probably a critical). I’m still working this out, but you get the idea. What are you thinking now?

1 comment:

  1. Oh, this is a good many possibilities and scales of mechanics here...
    I really think there is a whole magic system mechanic here, even with regards to divine magic...water and earth, death and life, fire and water; and how even the gods representing these can be seen opposing eachother...well, someone other than myself to take on such a task...but it's there, for sure.

    When you mentioned magnets and electricity, I thought of hydraulics and how air getting into hydraulics systems is a similar analogy. Then there is fire which accelerates decomposition and change, death, decay, etc...Lithium and heavy metals screw with mental frequencies like does electricity, whereas water can accelerate or conduct electricity and life and water can accelerate mental frequency...

    Also, I thought about elves, for they use silver and abhor lead, as lead interferes with both life and mental frequency. Silver and gold and copper conduct electricity, frequency; whereas iron has the element of being corrupted by water and air...Water displaces gold when panning, I remember that. Bronze can withstand both salt and water, and perhaps could be a nullifying substance to them. Copper and water would accelerate frequency / electricity.
    So many ideas...but how to categorize and relate them all, including divine magic...well, that's a better job for you. Perhaps this gives a better basis for the alchemist / philosopher class though, working with elements to enhance magic...