Saturday, October 8, 2011

Coins of the Road

Over a year ago, we promised that the next Grain Into Gold supplement was on the way: Coins of the Road. This supplement was supposed to expand Grain Into Gold and add all manner of additional products, mainly things that would be used as trade goods and therefore could be used as treasure, cargo, loot, or whatever (stuff adventurers care about). The problem is that every time we start developing the concept, we splinter it into several books.
Well, the Coins of the Road as a generic book was splintered too far. There just isn’t enough valuable information that GMs will care about. Most of the stats were already in Grain Into Gold, and the narrative read more like Wikipedia.
So - what do we plan to do? Well, to a point scrap that project, but not entirely. All the information about caravans and shipping is good stuff. We think GMs want that stuff, but it isn’t a whole book. So we’re going to forget about the generic book and publish Coins of the Road - A Guide to Fantasy Trade Goods. Sounds the same doesn’t it? But it isn’t. We’re going to put the good cartage info in the same book as all the brand name stuff from Fletnern, including some of the “fantasy” products. Fantasy products include everything from “dwarven steel” to mastodon ivory. We’re going to try and avoid the magic items, as that just doesn’t seem to fit, and it is typically game specific. We’ll likely avoid gem stones and alcohol as we covered booze in 100 Bar Drinks and will cover gems in Facets. However, we are likely to follow up Coins of the Road with 1000 Coins of the Road - a d1000 book basically giving you a random table for randomly determining what you would find on any caravan or ship.
OK - So we’re delaying the book again! But we’re releasing 100 Professions and Royalty in 2011. Urban Developments and City of Rhum could still be 2011 or early 2012. Coins of the Road will most likely fall mid-2012.
Oh - We’re plotting out the release of Legend Quest - Modern. The thought is publish the core rules (as last seen in The Forgotten Hunt), then publish source books for the three campaign worlds that were planned: The Forgotten Hunt (dinos), Convergence - An Alien Armageddon (yep, that would be an alien invasion), and Dark Hour (more of a noir with magic environment). Not sure that 2012 is doable for all that and the couple of 100s and Bakers’ Dozen books we’re hoping to finish, but we’ll see. We always bite off more than we can chew!

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