I know some of the playtesters from years ago are reading this blog (Hi!), but let me fill the rest of you in. The Forgotten Hunt was intended to be the entry into a series of modern games that would form a world where pretty much anything could happen. There would be dinosaurs, mercenaries, super-powers (not incredible ones, but some manner of enhancement), and (pause for drama) a huge alien invasion. Oh - and magic (the game Dark Hour)! Well, Magic the Gathering dominated the industry for years, and now role-playing games seem to have gone the way of war games - they’re still there, but the youth market and the money has shifted to the cards.
So, what to do with all those cool aliens that I created to attack the Earth? I use them in the Legend Quest fantasy games. Aliens and monsters can and should be used along the same lines. Those British game designers have it right. Orcs make great bad guys whether they are in the past or in the future.
My favorite aliens were the Congrogas. They were sort of dinosaur men, or dragon men (not really lizard men, but if you need to see it that way). They even had an elite cadre that were basically triceratons. I’ve been able to use the Congrogas as enemies in a super-hero genre game, a modern alien invasion game, and now in a fantasy genre game. So how do you make aliens work in a fantasy era?
First - they need to get from one planet to another. I have introduced the concept of the “spiral stairs”. I once used the term “spiral rifts”, but I really never intended to copy that other game. Think of two spiral staircases that are rotating in opposite directions, sometimes I think about a DNA strand but not connected. As the two spirals move, different parts of them will touch each other. If the worlds are on those spirals, then from time to time, they will touch as well, and at those times, both worlds (or more likely small parts of those worlds) will be in the same place at the same time. Where they touch, spiral gates will open and creatures can step through. Where the Congrogas are explorers and conquerors in the future, they are a race desperate to find a new homeland in the fantasy era. (Theirs is being ripped apart by geological forces.) Are they invaders? Well sure, but they aren’t evil. They simply must find a place to settle their race or face extinction. Where the futuristic guys have laser rifles, the fantasy guys have obsidian swords and spears. Same stats, same “powers” and weaknesses (in this case natural armor and a weakness in humid weather), different weapons, but still great enemies.
Does it work for others? Yep! Let’s go backwards. The hoawmintz are a Legend Quest “monster” race - a race of “men” who are bipedal cats. The hoawmintz make perfect aliens, they just need some manner of high tech gadgetry, or if you prefer they could be a “barbarian” culture that gets mixed up in the space race. Anyone who watched the Flash Gordon cartoon where Thun was a Lion Man understands that this race would be equally cool in a fantasy game or a space opera. This genre jumping (which clearly I am a huge fan of as I discuss it in many of our books), was also shown in things like Warhammer and Warhammer 40K, TSR’s Spelljammer, Rifts, and a bunch of other books. (At least I admit when I’m not the first to think of something.)
So what do you do now? You think back to that really cool space story you read last month (or when you were a kid) and you pluck the bad guy race out of it and throw it into your fantasy game. You probably already have their history. Maybe you can either stop them before they become a space fairing race, or simply retro their history to a fantasy era. Maybe they found a magical portal from their planet to yours or they’re simply from another continent. I am not a supporter of laser rifles vs fireballs, but once you take the lasers away from them, a lot of those aliens become really cool monsters!
Wednesday, October 21, 2009
Tuesday, October 13, 2009
Trivia
So I’m watching this show Castle last night. My first time with it, so I don’t know the characters that well or anything. But the author keeps spouting off these useless trivia facts about things. I now identify with this character. I learned more trivial stuff writing my books, especially Grain Into Gold. You would not believe the silly stuff in my head. (Pemmican came up in the show, which I perfectly understood and nearly spouted off two recipes to the people watching with me.) So to all of you out there - IT’S NOT JUST ME!
These views are the views of the author alone and are not supported by Board Enterprises. Board Enterprises does not hold or support the views of the author, especially when they are silly!
These views are the views of the author alone and are not supported by Board Enterprises. Board Enterprises does not hold or support the views of the author, especially when they are silly!
Monday, October 12, 2009
Cool magic item combo
OK - so I was writing a prior post and it occurred to me that the Heart of Dragonkind only protects the dragon wearing it if the dragon is aware of the enemy. Well, if your champion is going to wear it, then he needs to have the all seeing eyes of Milonsovich. The all seeing eyes is a crown like thing, but gives the wearer a 360 degree field of vision and can see through most illusions even invisibility. The drawback is that the all seeing eyes exhaust the wearer. I mean come on - try and pay attention to everything in a crowded room for a long period of time - it’ll wear you out. So - the Heart can only be used by a dragon and the eyes will tire the wearer, making it a limited use item. These are great magic items to give a party, because they cannot make strong use of them. Game balance achieved!
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