tag:blogger.com,1999:blog-1842087556081043371.post7443298488272699018..comments2022-04-01T16:46:42.462-05:00Comments on Board Enterprises: Halloween 2: Zombie CampaignBoardEnthttp://www.blogger.com/profile/15462361536278304286noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1842087556081043371.post-39305668838592028472013-11-08T15:56:47.431-06:002013-11-08T15:56:47.431-06:00You are right of course. A couple of nights ago I...You are right of course. A couple of nights ago I re-read the entirety of LQ, and realised how foolish I have been to disregard what at first seemed like a "too-complicated" skills / points character builder setup. But I was wrong. LQ has exactly what we need. Because My GM and I put so much emphasis on role-playing (we rarely use violence to solve problems, his problems are just not that easy) we have always modified whatever system we are using (mod'ed PFRPG right now) we haveused the books really only for their lists and skills, etc. Our characters are simple<br />Lvl, HP, AC, SDCIWC attributes, skill points on a favorite weapon, and Melee + (#), Ranged + (#), and Dodge + (#) and usually every level I grab a new skill or skill level if I've used or learned it. The three, Melee, Ranged and Dodge, I get to "up" one by a point, which I select, and maybe put "up" an attribute. I add a few HP's and off we go. So level's don't mean a whole lot anyway for us.<br />In combat, my GM will give a general Difficulty #, like a 15, to roll above, but it is all relative and sometimes pretty slack and vague. <br />I guess what I am saying is in all of our years of modifying games to suit our style of play, we have generally arrived at a place similar to Legend Quest.<br /><br />Thanks for pointing out the "concealed" obvious in my problem. I am running a few practise runs in LQ just to get the hang of it. To me it all still seems a bit "complicated", but certainly much less so than PFRPG and more intuitive as well as realistic for those who aren't interested in Power Gaming. We like our characters weakened, disadvantaged and desperate, just to add the fun part (You know what I mean)<br /><br />NSD<br />Nova Scotia Dreamhttps://www.blogger.com/profile/00442827914256027088noreply@blogger.comtag:blogger.com,1999:blog-1842087556081043371.post-25313097554026839332013-11-07T19:06:04.174-06:002013-11-07T19:06:04.174-06:00This is going to sound like nothing but a sales pi...This is going to sound like nothing but a sales pitch, but hopefully you will forgive me: You are fighting against your rules. You want to reflect that people's attributes change over their lives and are not simply stuck (due to random chance) at one point. You need a game system that encourages (not simply allows) attributes to change. I agree completely - Older, wiser, more experienced folks have benefits, and intimidation is simply the most obvious one. <br />In Legend Quest, Your attributes and skill levels can be improved using "character points" - experience. All the things you mentioned (except for the scars) can be enhanced with character points. My biggest beef with the system I think you're playing is that everything revolves around combat. You get experience for killing things. (OK, good GMs do get around this by rewarding extras) Your "level" affects how good you are at killing and how tough you are at dying. I like having politicians who could talk/trick you into nearly anything, but can barely hold a sword or a bow. That's who should be ruling kingdoms, not some idiot barbarian who happens to have made a certain threshold and built a castle. Those skills you mentioned - ship craft, sailing, intimidation - They should be just as important in a role-playing game as how you kill someone.<br />Oh - and just in case anyone disagrees with your observation that guys who work all day long (real work, not what I do) are stronger, they can use the training rules to lower the character’s strength attribute. In LQ, unless you are “training” (actually using the attribute) it will atrophy. A certain daily amount of exercise is necessary to maintain those muscles. When the soldier becomes an officer and spends more time behind a desk than training, his Strength will start to decline. Age has its benefits and its drawbacks.<br />So my “professional treatment”: You are right! You need a character that has some experience, but not necessarily combat skills. The problem is I don’t think you game was intended to let that happen. If you have to play those rules, then you’ve modified them in a good way. If you don’t, please find a better game!BoardEnthttps://www.blogger.com/profile/15462361536278304286noreply@blogger.comtag:blogger.com,1999:blog-1842087556081043371.post-68198546858386222342013-11-03T01:41:08.836-06:002013-11-03T01:41:08.836-06:00Okay, here goes. On the eve of a certain decade o...Okay, here goes. On the eve of a certain decade of my life passing, I thought back to this post tonight. I have often and almost as a rule use civilians to create my characters, creating backstory to explain their skills, sbilities, traits, etc. We run a role-playing heavy campaign, rules light, character heavy.<br />Anyway, recently I re-created an old character and brought her back into our world. She is half-elven, and we aren't really up on keeping too much detail about age, so I said she is about 20 years older than where we left off, maker her some kind of Elven middle age. Because she has a past in the campaign setting, and was for the last 2 decades sailing with sea pirates a half world away, we had two options - give her her old levels back or start her new with some flourishes. Of course, being role-players seeking hardships, I chose to maker her 1st level, but augment her with a story of what she had been to for the last two decades. <br />So, this thought is probably not unique, so please run with it if you think it is any good, but it struck me that instead of it being so advantageous to have young, spry, healthy characters, maybe there is a good way of starting with an older, wiser, stronger, more influential (STR, WIS, CHA) character. I choose these traits because I know so many older people who, at say, intervals of decades, have more knowledge / caution (WIS) , more strength (ever meet a middle age laborer?) (STR) and more charming, intimidating, serene, commanding (CHA). DEX always seems to suffer at some point in age, with eyesight, arthritis, etc., INT loss of memory, just not as quick and sharp, CON just can't go for hours and hours any more...<br />What I am getting at is that my middle-aged character, so experienced at first level, had some advantages. She had learned Ship craft, sailing, rope-use, learned the hundred and one uses for a cutlass, had scars all over, some gravel to her voice, and developed "the look" that meant any further intimidation usually wasn't necessary. I gave her extra skills, upped her STR, WIS, CHA and had to come up with the compelling stories as to how these happened. I added a few hit points in her case, but otherwise she was a first level character. <br />Like I said, maybe you could give this nonesense your professional treatment, but I think that the idea of civilian-come-adventurer is brilliant, and I have dealt with it in my own way. To have a simple way to create an age-diverse party can only be beneficial, because it means that characters won't have to necessarily rely on having characters have good physical skills of youth just to get to the point where they can have the more interesting and varied character that they want.<br />Plus, explaining how a character got to middle age is much more fun than explaining how they got to be 16, or 18...that just generally sucks for everyone (players included). I am not one for mechanics, and you have a knack for making them simple without being vague.<br /><br />Thanks<br />NSDNova Scotia Dreamhttps://www.blogger.com/profile/00442827914256027088noreply@blogger.comtag:blogger.com,1999:blog-1842087556081043371.post-65593365488950785512013-10-24T22:07:47.125-05:002013-10-24T22:07:47.125-05:00Brilliant! That's why you are the best.Brilliant! That's why you are the best.Nova Scotia Dreamhttps://www.blogger.com/profile/00442827914256027088noreply@blogger.com