I’ve
mentioned that I don’t really like the idea behind “dungeons” because they
don’t make a lot of sense to me. Tons of
villainous creatures all living together in a confined space with traps
preventing them from escaping - Why don’t they just eat each other? Sure - dungeons can be laid out in an
intelligent fashion, but they rarely are.
It’s like watching a bad movie filled with plot holes - Why doesn’t the
dragon eat the orcs? Why don’t the
stupid trolls wander into the trap area and die? Who’s feeding the wolves or the giant spiders
or whatever?
But
I do have underground races, and I worry about feeding them all the time. After all, there are only so many mushrooms
that can grow in complete darkness. So
when I was working on one odd race of humanoid turtles, I started thinking
about how they really survived. When I
first created them, I gave them mushroom fields, which still makes sense. There was also an area of their “kingdom”
where the “roof” of their underground city was turf barely held together by
roots and supported by a sunken city (buildings that had collapsed into an old
mine). So here there was a small amount
of sunlight getting through and thus they were able to grow a sort of
cabbage/rhubarb hybrid - the huge leaves collected a large percentage of the
minimal sunlight and thus were able to grow.
Like
real turtles, I wanted them to be omnivorous.
At first I thought maybe I’d give them a colony of giant ants nearby -
something they could hunt and would probably never run out. I still think that’s a good idea, but I
decided that they might not be mighty enough warriors to be constantly “at war”
with a colony of giants ants, even if they were a food source. So I went with three sources of protein that
I think anyone could use in any dungeon setting.
The
first is a cop-out and used by nearly every GM and author: blind fish in stagnant pools.
The
second I think is the easiest “hidden” food source. I had already given them mushroom fields and
the rhubarb stuff, so why not have huge earthworms. Not only are these long (some nearly a foot),
but they are fat! The largest of them is
nearly an ounce. With these things both
helping fertilize the gardens and serving as a food source, it seemed a very
easy win, and the adventurers wandering through may never realize they are
there. Though having a foot-long, hot
dog sized earthworm in your sleeping bag with you when you wake up could be
fun! (for the others)
Lastly
I added some crickets. If my home is any
indication, crickets can get into anywhere!
I have only done a little cave exploration in my life, but I do recall
finding crickets in caves at least twice.
Now of course, this is high fantasy, so normal crickets won’t do. These need to be 5” long crickets. I tried to work it out mathematically and I
believe that 18-20 of them would equal a pound.
The turtle people catch them with butterfly nets, so the “hunting gear”
and baskets filled with live crickets will be more obvious to the invading
adventurers, but this really seemed like a decent idea. Being nocturnal, they would seem to
appreciate the darkness. They likely
need to have some means of reaching the surface world, but they could be flying
in and out and still offer a decent amount of food to the underground dwellers.
I
offer these examples, because I think they are the type of thing you can
“include” in your games. You don’t need
to make a big deal out of it, but if some players ask you how the turtle people
could survive this far underground without any food sources, you can pretty
easily say - “Didn’t you see the nets?
The mushrooms growing along that one corridor? I told you about hearing crickets in the
tunnels, right? I didn’t mention it, but
there were worms slithering through the moss pit the mushrooms were growing
in. Now, do you want to play the mission
or do you want to discuss the ecology of the dungeon?” Maybe it’s silly, or maybe it’s just enough
to support the willful suspension of disbelief.